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Still Missing the Link

The less-than-roaring success of the `King Kong' video game is yet another example of the difficulty of cashing in on movie tie-ins. Some game makers are trying a different angle: tapping Hollywood for original stories.

March 26, 2006|Julie Tamaki | Times Staff Writer

Los Angeles-based Vivendi Universal Games Inc. is developing a title based on the movie "Scarface." Instead of watching Al Pacino's character Tony Montana die in a fusillade of bullets, players can steer the gangster past his enemies and back into the streets of Miami, where a new tale begins.

"The film has a story," said Pete Wanat, the game's executive producer. "We wanted to tell a different story."

In the game, for example, the gangster uses boats to travel beyond Miami to various Caribbean islands as he tries to rebuild his drug empire. Players can also control Montana as he walks, drives, deals drugs and shoots his enemies.

"I don't want to be the industry average," Wanat said. "Luckily for us, 'Scarface' has never been more popular than it is now."

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Action figures

U.S. sales of top-selling video games based on movies*:

(In millions of units)

"Spider-Man: The Movie" (2002): 4.43

"Harry Potter and the Chamber of Secrets" (2002): 3.52

"Spider-Man: The Movie 2" (2004): 3.5

"Harry Potter and the Sorcerer's Stone" (2001): 2.78

"The Lord of the Rings: The Two Towers" (2002): 2.67

"The Lord of the Rings:The Return of the King" (2003): 2.43

"Star Wars: Episode III Revenge of the Sith" (2005): 2.01

"Peter Jackson's King Kong: The Official Game of the Movie" (2005): 1.3

"The Lord of the Rings" (2002): 1.1

"Harry Potter and the Prisoner of Azkaban" (2004): 1.03

*Since release, through February

Source: NPD Group

Los Angeles Times

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