It's Easter; shall we gather at the desktops?

If all goes well, the naked lady won't show up this morning when Pastor Craig Groeschel preaches his Easter service. But several cats will probably drop in. A horned dragon might perch on the crimson seats. There could even, perhaps, be an emu strolling in.

Groeschel will deliver his sermon in an Oklahoma City church. It will also be streamed over the Internet to the virtual world called Second Life -- a world populated by 5 million pixilated characters of every description.

In this three-dimensional metaverse -- a vivid, ever-changing universe created by gamers -- characters can buy virtual clothes from real-world manufacturers, hold virtual rallies for flesh-and-blood politicians, and now, increasingly, worship in sync with the congregations in bricks-and-mortar churches.

The fast-growing world of Second Life has developed a rich spiritual dimension in the last year, welcoming congregations of Buddhists, Jews, Muslims and numerous Christian denominations.

Groeschel's evangelical LifeChurch.tv is the latest entrant, and today will broadcast a live Easter service in its entirety. Gamers who teleport their Second Life characters (known as avatars) to the church's virtual campus can use mouse clicks to manipulate their alter egos into kneeling, swaying or raising palms to the heavens as Groeschel's fast-paced, MTV-style sermon flickers across the computer screen.

Skeptics suggest that believers could find more enriching ways to spend Easter Sunday than tapping out commands to make animated emus pray.

"It's like online sex -- it's satisfying in a weird way, I suppose

Some Second Lifers also find the idea of virtual worship odd: They would rather spend their online time flying, shopping for risque clothes, chasing gorgeous blonds or engaging in other activities they would never attempt in a world marred by gravity and cellulite.

"SL is supposed to be an escape from real life, not a cartoon version of real life," said the avatar Pixeleen Mistral, managing editor of the virtual world's newspaper, the Second Life Herald.

Then again, it's not all escapism: There are Al-Anon meetings in Second Life, and dances and bingo games -- and every manner of mundane daily activity, except perhaps the bathroom pit stop. While worship services may be a bit stilted online, veteran gamers say they can be surprisingly fulfilling. Communities as varied as Hare Krishna, Quaker and Mormon meet weekly for discussions, lectures, live streaming music and text-messaged prayer.


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