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Out of this world

Groundbreaking yet familiar, part romance, part sci-fi, Pixar's latest work, 'Wall-E,' is sweetly wonderful and full of wonder.

MOVIE REVIEW

June 27, 2008|Kenneth Turan, Times Movie Critic

If Pixar Animation Studios has an enviable record of consistent success -- and with a worldwide box-office gross of $4.3 billion from its eight films, it certainly does -- it's because the company has an uncanny gift for pushing things further without pushing too far. Pixar's adventurous new film, the one-of-a-kind "Wall-E," shows how it's done.

Daring and traditional, groundbreaking and familiar, apocalyptic and sentimental, "Wall-E" gains strength from embracing contradictions that would destroy other films. Directed by Pixar stalwart Andrew Stanton, who co-wrote and directed the Oscar-winning "Finding Nemo," "Wall-E" is the latest Pixar film to manage what's become next door to impossible for anyone else: appealing to the broadest possible audience without insulting anyone's intelligence.


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Part robot romance between two mismatched mechanized marvels, part science fiction saga with deliberate echoes of Stanley Kubrick's "2001," this may be the first animated feature to pivot around novelist E.M. Forster's famous imperative, "Only connect."

The origins of "Wall-E's" story, as related in the film's teaser trailer, go back to 1994, when Pixar honchos held a now-celebrated lunch to spitball story ideas, which became "A Bug's Life," "Monsters, Inc." and "Finding Nemo." "Wall-E" is the last of that group to get made, in part because elements of it are so unconventional.

For one thing, the film's exceptional first half hour or so lives and breathes on screen with just about zero human dialogue. But with the storied Ben Burtt, who did the job on "Star Wars," creating all kinds of noise as the film's sound and character voice designer, as well as music by Thomas Newman, you won't miss those words at all.

You also won't miss them because the world of "Wall-E," created by production designer Ralph Eggleston and his team, with the advice of high-powered cinematography consultants Roger Deakins and Dennis Murren, is so remarkable. The time is 800 years in the future and the setting is our own Earth, but it's not an Earth anyone would want to recognize.

Not to put too fine a point on it, our planet is a disaster, a bleak and disheartening ruin where every available surface is covered by towering skyscrapers of trash. It got so bad that Buy n' Large, the conglomerate that has somehow taken charge of the planet, leaned on the entire human population to leave with a "space is the final fun-tier" campaign that featured slogans such as, "Too much garbage in your face? There's plenty of space out in space."

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