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Nintendo at top of its game

Sales of its Wii and DS video consoles stay hot in the downturn, firm's U.S. chief says.

Q&A

October 27, 2008|Alex Pham, Pham is a Times staff writer

Nintendo Co.'s sales are speeding along faster than a getaway car, shrugging off economic woes as if they were bugs on the windshield.

Its Wii video game console continues to be sold out in many stores. Sales of its DS hand-held console remain hot despite its being a 4-year-old product, ancient by game-technology standards.


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Sales of the Wii Fit exercise game, launched in May, are on track to surpass those of one of 2008's bestselling titles, Grand Theft Auto IV, by the end of the year, according to projections by Wedbush Morgan Securities.

All that has driven up the Kyoto, Japan, company's market value to nearly $45 billion, on par with Walt Disney Co.

The man at the wheel in North America is Reggie Fils-Aime. The 47-year-old is sometimes called the Regginator. It's easy to see why. As president of Nintendo of America, Fils-Aime has relentlessly promoted his company's products to mainstream consumers, expanding its marketing efforts in such unlikely places as AARP Magazine and Good Housekeeping and on daytime talk shows.

We caught up with Fils-Aime last week in Long Beach, where he was spreading Nintendo's message to 14,000 people attending the Women's Conference.

How are women taking to Nintendo's products?

Half the owners of our hand-held DS console are women. In terms of people who claim the Wii console as theirs, a third are women. That compares to about 20% for typical consoles. Among those who play the Wii, 50% are female.

What's the appeal?

With the Wii remote, anyone can play. It's made the system much more inviting and appropriate for gamers of all ages. Men love the competitive nature of games. In our research, women enjoy the social nature of games. That's why Nintendogs [a game for DS] did so well with women. There was no winning. You just had to take care of this cute dog.

Has Nintendo felt any blow-back from the economic crisis?

We have not seen any negative impact. The sales data show both the Wii and the DS up in September over a year ago. The Wii continues to be largely sold out at retail. We know consumers see our form of entertainment as a strong value because the entire family can play and because each game has more than 50 hours of play time.

What about the holidays?

For Nintendo, we project very strong sales. Our two platforms [Wii and DS] account for almost 70% of the dollar growth of the industry in the U.S. in the first nine months of this year, compared to last year.

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