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Karaoke industry may be facing the music

Bookings at clubs have dropped and sales of machines and software have plunged as wannabe pop stars shift to living room video games and online streaming services.

March 26, 2010|By Tiffany Hsu
  • Samatha Hackett, left, and Anne Walls sing karaoke with friends at Walls' birthday party at Rosen Music Studio, a karaoke bar and restaurant in Los Angeles' Koreatown area.
Samatha Hackett, left, and Anne Walls sing karaoke with friends at Walls'… (Lawrence K. Ho / Los Angeles…)

In its heyday, booking a room at the Parao Karaoke Club in Koreatown was tougher than, well, hitting the right note for "My Way."

But these days fewer people are coming to bellow their way through Frank Sinatra standards and Spice Girls tunes. On the weekends, the most popular time for karaoke, room rentals have dropped by a third, owner Randy Chang said.

"People don't have money to celebrate anymore," Chang said. "A lot of parties are being canceled. Even advertising doesn't work anymore."

Karaoke isn't what it used to be. Since hitting a peak in 2002, annual sales of karaoke machines and software have plunged 80% to barely $40 million from $200 million. In 2008, the most recent data available, the drop was the steepest among all music products except for electronic player pianos.

On top of the slow economy, live karaoke clubs are losing some of their bread-and-butter wannabe pop stars and off-duty office workers to living room video games and online streaming services. At the same time, karaoke record companies are struggling with sky-high licensing fees while the traditional karaoke CD market is being throttled by illegal online downloads.

The industry is in a "protracted decline," said music trade group NAMM, formerly known as the National Assn. of Music Merchants.

Atlanta writer Angela Osiris Maxwell, 32, has abandoned her boxy karaoke machine and cut back on forays to karaoke bars.

Instead, like many others these days, she's created a homespun karaoke haven, hooking up video games to her TV and belting out "We Are Family" while digitally tracking her performance. Sometimes, during a game based on the popular singing competition "American Idol," she can even earn an insult or two from an animated version of cranky judge Simon Cowell.

Maxwell says she knows she's a lousy singer, but "you don't care because you're having such a good time," she said.

She's never far from a karaoke outlet. Aside from her Nintendo Wii console, she also runs singalong tracks through her iPod or online through MySpace.

The karaoke machine was already falling from grace. It was voted by consumers last year to be the world's most irritating gadget, even ahead of mobile phones and alarm clocks. The contempt may have translated into off-key sales for sellers like the Singing Machine Co., where revenue has slid more than two-thirds in recent years to $31.8 million.

In better times, the Florida company was hauling in $95.6 million. Heavy competition and customers returning the products in droves after the holidays exacerbated the losses.

For what was supposed to have been a flash in the pan, the karaoke phenomenon has had a long run. Musician Inoue Daisuke created the karaoke machine in 1971 using a car stereo, a coin box and an amplifier; the first karaoke "box" venue opened in 1984 in a converted freight car in a Japanese rice field.

The 1990s brought a surge in popularity for karaoke, which means "empty orchestra" in Japanese, not "tone-deaf" as urban legends have it.

"In the beginning, karaoke was kind of a gimmicky thing," said Peter Parker, publisher of Karaoke Scene Magazine. "But it's worked its way into all the cracks in the culture."

Karaoke addicts can now warble on the go with one of the fad's newest manifestations: phone applications such as Karaoke Callout and Karaokini. Karaoke hits also stream on the Internet at sites such as Karaoke Channel Online from Stingray Digital Group Inc.

Video games offer many more ways to enjoy singalong. With the Karaoke Revolution game, singers can customize their own avatars, or animated figures, as well as the stage they perform on, complete with pyrotechnics. The Rock Band series has various karaoke versions, including one in which a user can be one of the Beatles. Get On Da Mic focuses on hip-hop, and SingStar has a country edition.

Brooklyn, N.Y.-based journalist Brian Raftery, 34, an avid fan of traditional karaoke who has even written a book about it, admits that these new video games are tempting. "If I had been 14 when Rock Band or Guitar Hero had come out, I would probably be completely addicted," he said.

Still, most experts blame piracy, not pop culture, for crippling traditional karaoke.

Karaoke jockeys, who play their collection of karaoke tracks at parties and bars for a fee, rarely pay $18 for CDs that typically contain only nine songs. KJs, as they are known, carry hard drives that can hold thousands of pirated tracks for $300, said Tom Viveiros, co-founder of the Karaoke Industry Alliance of America.

"Piracy is 90% of the problem, and it's going to end up being the demise of the karaoke industry as we know it," Viveiros said. "There are more venues with karaoke nights than we've seen in 15 years, but with few exceptions they're all stealing music."

Karaoke companies are also finding it more difficult and costly to get licenses for songs. Record labels are increasingly protective and less likely to sign over the songs' rights without high fees.

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