May 23, 2012 |
Gamers worldwide hacked and slashed their way through 3.5 million copies of Diablo III, a much anticipated fantasy role playing game from Blizzard Entertainment, within 24 hours of the title hitting store shelves May 15. Blizzard, based in Irvine, announced the title in 2008, but the game was widely known to be in development for years prior, making it one of the longest games to be in development before its release. The success came with unexpected downside. With millions of players storming Blizzard's computer servers to play Diablo III online, many consumers reported difficulty in logging in to the game and problems with the game's online performance.
May 18, 2012 |
The Pacific Symphony performs music for an unlikely audience -- gamers battling the hellish underworlds of Diablo III. The symphony teamed up with Irvine-based game developer Blizzard Entertainment, known for the Warcraft and Starcraft franchises, for the long-awaited third installment in the Diablo series. More than 100 musicians recorded the score live last July in Costa Mesa's Renée and Henry Segerstrom Concert Hall under the baton of Eímear Noone. “It was important to give Diablo III its own sound - - not only via the compositions, but even in the manner in which it was recorded,” Blizzard Entertainment's audio director Russell Brower said in a news release about the project.
March 1, 2012 |
Blizzard Entertainment, a subsidiary of Activision Blizzard Inc., is eliminating 600 jobs, the Irvine game studio disclosed Wednesday. The jobs represent 8.2% of the workforce at Activision. The Santa Monica company reported having 7,300 workers at the end of 2011. Blizzard, which publishes the popular World of Warcraft title, said in a brief statement that 90% of the affected jobs are not related to game development. As a result, the company said, its game release schedule for Diablo III, World of Warcraft: Mists of Pandaria, Blizzard DOTA and StarCraft II: Heart of the Swarm remain intact.
November 9, 2011 |
Activision Blizzard Inc. has raised its financial projections for the year, based largely on the strength of a single game: Call of Duty: Modern Warfare 3. But a sharp drop in subscribers for the game publisher's other marquee title, World of Warcraft, knocked the wind out of the company's stock. The Santa Monica company announced Tuesday that subscribers for its World of Warcraft online game had fallen to 10.3 million from 11.4 million at the end of March. "The magnitude of the decline was surprising," said Michael Pachter, an analyst with Wedbush Securities.
August 4, 2011 |
Despite owning a broad portfolio of game franchises, Activision Blizzard Inc. continues to rely on a handful of titles from Blizzard Entertainment in Irvine and the Call of Duty franchise for much of its sales and profits. The Santa Monica game publisher said its second-quarter revenue of $1.15 billion was up 19% from $967 million a year earlier, thanks to strong sales of supplemental online content for its Call of Duty: Black Ops, as well as the popularity of two Blizzard titles, World of Warcraft: Cataclysm and Star Craft II: Wings of Liberty.
August 8, 2010 |
The gig: Chief executive and co-founder of Blizzard Entertainment Inc., maker of mega video game franchises including World of Warcraft, one of the most popular online video games in history with more than 11 million monthly subscribers. Morhaime and two fellow UCLA students started Blizzard in Irvine in 1991. The company just released an intergalactic war game called StarCraft II, which took five years to complete. Morhaime, 42, captains the long voyages from the games' inception to their release.