May 24, 1994 |
From Chaos to Blizzard: Chaos Studios, a developer of video and computer games in Costa Mesa, has changed its name to Blizzard Entertainment. Part of the reason is to reflect its new ownership. Davidson & Associates in Torrance, an education software company, bought Chaos Studios earlier this year in a $6.75-million stock deal. The Costa Mesa game company, which formerly developed games for other publishers, will publish its own games as a result of an infusion of money from Davidson.
May 18, 2012 |
The Pacific Symphony performs music for an unlikely audience -- gamers battling the hellish underworlds of Diablo III. The symphony teamed up with Irvine-based game developer Blizzard Entertainment, known for the Warcraft and Starcraft franchises, for the long-awaited third installment in the Diablo series. More than 100 musicians recorded the score live last July in Costa Mesa's Renée and Henry Segerstrom Concert Hall under the baton of Eímear Noone. “It was important to give Diablo III its own sound - - not only via the compositions, but even in the manner in which it was recorded,” Blizzard Entertainment's audio director Russell Brower said in a news release about the project.
October 4, 2012 |
Online game "World of Warcraft" has turned around its two-year decline in subscribers thanks to a popular new expansion pack. "Mists of Pandaria," a new retail game that adds a large new chunk of content for "Warcraft" players, sold 2.7 million copies during its first week on sale. More important for game-maker Activision, excitement around "Pandaria" has brought back at least 900,000 players, who pay a monthly fee for the game. The Santa Monica company said it now has more than 10 million subscribers worldwide.
February 11, 2010 |
Activision Blizzard Inc. said Wednesday that its fourth-quarter loss widened to $286 million, despite strong revenue from its blockbuster Call of Duty: Modern Warfare 2 title along with sales of games that also have an online presence. The Santa Monica video game publisher lost 23 cents a share for the quarter, compared with a loss of $72 million, or 5 cents a share, for the previous year's final three months. Revenue fell slightly to $1.56 billion from $1.64 billion, even though sales of its Guitar Hero titles fell 35%. The results included deferred revenue of $938 million from the sale of games that included an online component.
November 30, 1998 |
Hoping to create revenue opportunities, Irvine-based software developer Blizzard Entertainment unveiled a line of toy action figures over the weekend that ties into its most popular titles, the shoot-'em-up action games WarCraft and StarCraft. There's only one small problem. Traditionally, the majority of people who buy these tiny toys are boys, ages 8 to 12. The folks who flock to Blizzard's games are also boys, but in their late teens and 20s.
May 23, 2012 |
Gamers worldwide hacked and slashed their way through 3.5 million copies of Diablo III, a much anticipated fantasy role playing game from Blizzard Entertainment, within 24 hours of the title hitting store shelves May 15. Blizzard, based in Irvine, announced the title in 2008, but the game was widely known to be in development for years prior, making it one of the longest games to be in development before its release. The success came with unexpected downside. With millions of players storming Blizzard's computer servers to play Diablo III online, many consumers reported difficulty in logging in to the game and problems with the game's online performance.