January 26, 2005 |
Electronic Arts Inc. said Tuesday that revenue and profit fell as a shortage of video game consoles and stiff competition from rival publishers cut into the company's results for the crucial holiday quarter. The publisher of the Sims and Madden Football games reported revenue of $1.43 billion in the fiscal third quarter ended Dec. 31, down 3% from $1.48 billion a year ago. Net income fell 4.4% to $375 million, or $1.18 a share, from $392 million, or $1.26, in the same quarter a year earlier.
February 3, 2006 |
Electronic Arts Inc., best known for the Madden football video game franchise, has a problem with consumers sitting on the sidelines. EA said Thursday that its fiscal third-quarter profit fell 31% and warned of a tough 2006 in part because consumers are hesitating to buy software before new consoles hit store shelves. Gamers are waiting for Sony Corp.'s PlayStation 3 and Nintendo Co.'
September 15, 2008 |
Electronic Arts Inc. said Sunday that it had terminated talks to acquire Take-Two Interactive Software Inc., ending a nearly yearlong effort by the world's largest video game company to buy the publisher of the Grand Theft Auto franchise. The two companies had been locked in a standoff for months ever since Take-Two rejected EA's $2-billion offer as too low. Redwood City, Calif.-based EA said that it decided not to make another proposal after receiving a presentation from Take-Two's management and reviewing materials the New York company had provided.
July 26, 2005 |
Electronic Arts Inc. received the rights to develop games based on J.R.R. Tolkien's "The Lord of the Rings" books. Electronic Arts already sells games based on the three movies made from Tolkien's stories. The expansion of the rights allows it to add characters and creatures that weren't in the films, the Redwood City, Calif., company said.
April 29, 2008 |
Bing Gordon, the chief creative officer at Electronic Arts Inc., will leave the video game company after 26 years to become a partner at premier venture capital firm Kleiner Perkins Caufield & Byers. As one of EA's first employees, Gordon helped shape the Redwood City, Calif., company's path to becoming the world's largest game publisher.
October 3, 2001 |
Electronic Arts Inc. plans to announce that it will soon stop signing up new players via the Internet for its online game, Majestic. Beginning in November, new Majestic players must purchase a $39.99 disc containing Majestic and several applications needed to play the game, including AOL Instant Messenger and RealPlayer. More than 13,500 people now pay $9.99 a month to play Majestic, an online game containing five monthly episodes, sources said.
September 20, 2008 |
The consumer is always right. Electronic Arts Inc., stung by a siege of criticism from gamers who took issue with the copyright restrictions the company placed on its Spore game, issued an apology Friday and said it would loosen electronic locks on the game. Spore, one of the most hotly anticipated computer games of the decade, was released two weeks ago after more than six years of development.
July 15, 2005 |
Electronic Arts Inc. said it would delay the launch of "The Godfather" game, based on the book and movie of the same name, until the first quarter of 2006. The highly anticipated title was to be on sale in time for the Christmas holiday. But a spokesman for the company said the "Open World" interactive element that allowed characters to move freely through the game was not "quite ready." From Reuters * Microsoft Corp. reached an agreement to use Marvel Enterprises Inc.'
March 29, 2008 |
Video game maker Electronic Arts Inc. extended its $2-billion hostile bid for Take-Two Interactive Software Inc. after Take-Two urged its investors to reject the offer. Electronic Arts pushed back the bid's expiration date by a week to April 18 after New York-based Take-Two moved its annual shareholder meeting to April 17. The offer also requires Take-Two to eliminate the poison pill it adopted this week, Redwood City, Calif.-based Electronic Arts said.
June 2, 2005 |
Electronic Arts Inc., the largest maker of video games in the U.S., will license Qualcomm Inc.'s operating system to grab a bigger slice of the $1.3-billion market for games played on mobile phones. The growing popularity of wireless handsets as a game platform is luring investment from companies such as Walt Disney Co., Yahoo Inc. and THQ Inc. and may crimp sales for competitors such as Nintendo Co., which says it has no plans to put games on phones.