January 15, 2005 |
Electronic Arts Inc., the world's biggest video game publisher, is considering an interactive TV show in Europe that would let viewers control the actions of the characters as in its popular game "The Sims." "One idea could be that you're controlling a family, telling them when to go to the kitchen and when to go to the bedroom, and with this mechanism you have gamers all over the world playing the show," said Jan Bolz, vice president of marketing and sales for EA Europe.
August 21, 2008 |
U.S. antitrust authorities dropped a probe of Electronic Arts Inc.'s proposed purchase of Take-Two Interactive Software Inc., a step that may let the video game makers move forward with talks. The Federal Trade Commission closed an investigation into whether a combination would be anti-competitive, the agency said.
September 3, 2004 |
Gaming giant Electronic Arts Inc. will boost production of video games for mobile phones over the next nine months, bringing top-selling franchise "The Sims" and a 2005 version of "Fifa Football" to handsets, the company said Thursday. By mid-2005, EA will offer for download four mobile-phone game titles sold through most major mobile-phone operators in Europe, North America and Latin America, including Germany's T-Mobile, Britain's Vodafone and America's Verizon Wireless.
February 3, 2006 |
Electronic Arts Inc., best known for the Madden football video game franchise, has a problem with consumers sitting on the sidelines. EA said Thursday that its fiscal third-quarter profit fell 31% and warned of a tough 2006 in part because consumers are hesitating to buy software before new consoles hit store shelves. Gamers are waiting for Sony Corp.'s PlayStation 3 and Nintendo Co.'
September 15, 2008 |
Electronic Arts Inc. said Sunday that it had terminated talks to acquire Take-Two Interactive Software Inc., ending a nearly yearlong effort by the world's largest video game company to buy the publisher of the Grand Theft Auto franchise. The two companies had been locked in a standoff for months ever since Take-Two rejected EA's $2-billion offer as too low. Redwood City, Calif.-based EA said that it decided not to make another proposal after receiving a presentation from Take-Two's management and reviewing materials the New York company had provided.
July 26, 2005 |
Electronic Arts Inc. received the rights to develop games based on J.R.R. Tolkien's "The Lord of the Rings" books. Electronic Arts already sells games based on the three movies made from Tolkien's stories. The expansion of the rights allows it to add characters and creatures that weren't in the films, the Redwood City, Calif., company said.
April 29, 2008 |
Bing Gordon, the chief creative officer at Electronic Arts Inc., will leave the video game company after 26 years to become a partner at premier venture capital firm Kleiner Perkins Caufield & Byers. As one of EA's first employees, Gordon helped shape the Redwood City, Calif., company's path to becoming the world's largest game publisher.
October 3, 2001 |
Electronic Arts Inc. plans to announce that it will soon stop signing up new players via the Internet for its online game, Majestic. Beginning in November, new Majestic players must purchase a $39.99 disc containing Majestic and several applications needed to play the game, including AOL Instant Messenger and RealPlayer. More than 13,500 people now pay $9.99 a month to play Majestic, an online game containing five monthly episodes, sources said.
September 20, 2008 |
The consumer is always right. Electronic Arts Inc., stung by a siege of criticism from gamers who took issue with the copyright restrictions the company placed on its Spore game, issued an apology Friday and said it would loosen electronic locks on the game. Spore, one of the most hotly anticipated computer games of the decade, was released two weeks ago after more than six years of development.