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Electronic Arts Inc

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BUSINESS
May 22, 2007 | From Times Wire Services
Electronic Arts Inc., maker of computer games such as "The Sims," is investing $167 million for a 15% stake in China's The9 Ltd., sending The9's shares as much as 18% higher. Redwood City, Calif.-based Electronic Arts also licensed its "FIFA Online" soccer game to Shanghai-based The9 for distribution in China, the companies said. Electronic Arts is expanding in Asia by partnering with regional game companies.
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CALIFORNIA | LOCAL
July 31, 2013 | By Maura Dolan
SAN FRANCISCO - A video game maker has no 1st Amendment right to use the likenesses of former college athletes without their permission or compensation, a federal appeals court ruled Wednesday. Ruling on a lawsuit by former college football star Samuel Keller, a panel of the U.S. 9th Circuit Court of Appeals decided 2 to 1 that game maker Electronic Arts Inc. was not protected by free speech rights because the video games "literally re-created Keller in the very setting in which he had achieved renown.
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BUSINESS
July 6, 2006 | From Reuters
Video game maker Electronic Arts Inc. will ask shareholders this month to approve a plan to let employees swap "underwater" options for restricted shares in an effort to boost morale at the company, whose stock has lost about a third of its value in the last 12 months. "This is an effort to retain valuable employees," EA spokesman Jeff Brown said.
ENTERTAINMENT
May 6, 2013 | By Daniel Miller
The Walt Disney Co. and Electronic Arts Inc. have inked a licensing deal that will see the video game developer make and publish new "Star Wars" games, the companies said Monday afternoon. Under the exclusive, multi-year agreement, Electronic Arts will develop titles for "all interactive platforms and the most popular game genres" related to "Star Wars. " Disney retains certain rights to develop games for mobile, social, tablet and online platforms, the companies said.  The announcement comes a little more than a month after Disney's Lucasfilm Ltd. subsidiary, which is responsible for the "Star Wars" franchise, said it would no longer make video games.
BUSINESS
June 19, 2007 | From Times Staff and Wire Reports
Electronic Arts Inc., the world's largest video game maker, reorganized its businesses into four divisions to focus on key game categories. The units are EA Sports, EA Games, EA Casual Entertainment and the Sims, Redwood City, Calif.-based Electronic Arts said. The change comes as Electronic Arts tries to expand its casual games business to attract fans of Nintendo Co.'s top-selling Wii console.
BUSINESS
December 21, 2005 | From Reuters
Top video game maker Electronic Arts Inc. said quarterly profit and revenue would be "well below" earlier estimates because of lackluster holiday sales. Its shares fell 2%. Redwood City, Calif.-based Electronic Arts did not give specific numbers, but the company previously expected a third-quarter profit, excluding some charges, of $1.18 to $1.28 a share on revenue of $1.48 billion to $1.58 billion. The company's shares fell 2% in extended trading to $52.02. The stock rose more than 1.
BUSINESS
December 15, 2004 | From Associated Press
Shares of Electronic Arts Inc., the country's largest video game publisher, climbed on news that it had gained exclusive rights to use National Football League teams and players in its video games. EA, maker of the popular "Madden NFL" franchise, said late Monday that it had signed five-year agreements with the NFL and the NFL Players' Assn. Terms weren't disclosed. The stock of the Redwood City, Calif., company rose $3.04, or 5%, to $60.61 on Nasdaq.
BUSINESS
February 13, 2007 | From Reuters
Electronic Arts Inc. bought privately held SingShot Media, creator and operator of an online karaoke site, in a bid to bolster music-focused, user-generated content in its games. The Redwood City, Calif.-based video game publisher didn't disclose financial terms of the deal, which closed last week. SingShot users can post renditions of their favorite songs, share them with friends, customize their recordings with photos and videos and have their work rated by peers.
BUSINESS
February 17, 1994 | From Times Staff and Wire Reports
Broderbund Software Under SEC Investigation: The Novato, Calif.-based company is the target of an "informal inquiry" by the Securities and Exchange Commission for trading the day before it announced it was being acquired by Electronic Arts Inc., a company spokeswoman said. SEC officials declined to comment. Shares of the largest U.S. publisher of educational software rose about 22% in the three days of trading before acquisition plans were announced Feb.
BUSINESS
February 17, 2005 | From Associated Press
French video game maker Ubisoft Entertainment and U.S. rival Electronic Arts Inc. said they were in discussions, prompting speculation that the French company could be an acquisition target. "I would not say there's negotiations taking place, but we are having the kind of dialogue that you would expect of a large shareholder with the company," said Jeff Brown, a spokesman for Redwood City, Calif.-based Electronic Arts, a major shareholder in Ubisoft.
ENTERTAINMENT
April 17, 2009 | Alex Pham
John Madden's retirement from television won't mean an end to the lucrative video game franchise that bears his name. Madden NFL has sold 70 million copies and rung up more than $2 billion in sales since it came out in 1989, making the series one of the best-selling in the video game industry's history. Electronic Arts Inc. says it plans to keep churning out new versions.
BUSINESS
February 4, 2009 | Alex Pham
Electronic Arts Inc. has hit the reset button on its video game business. The publisher of such franchises as the Sims and Madden NFL posted a deeper quarterly loss Tuesday. It also said it would cut 100 more jobs and close three more facilities than announced in December because of disappointing holiday sales. The Redwood City, Calif., company now plans to shed 11% of its workforce, about 1,100 people, from the payroll this year and shut down a dozen facilities.
BUSINESS
December 20, 2008 | Dawn Chmielewski and Alex Pham
Video game giant Electronic Arts Inc., facing a weakening economy and disappointing sales in North America and Europe, said Friday that it would slash 1,000 jobs, or about 10% of its workforce, and close at least nine of its 50 facilities. The moves, which are expected to save $120 million a year, are an expansion of cutbacks announced just two months ago by the publisher of the Madden NFL football franchise, the Sims and other titles.
BUSINESS
December 10, 2008 | Alex Pham, Pham is a Times staff writer.
Once considered impervious to a stormy economy, the video game sector is starting to show signs of strain. Electronic Arts Inc., which produces such franchises as the Sims and Madden NFL, said Tuesday that it probably would miss sales and profit targets for its fiscal year because of disappointing holiday sales in North America and Europe.
BUSINESS
September 20, 2008 | Alex Pham, Times Staff Writer
The consumer is always right. Electronic Arts Inc., stung by a siege of criticism from gamers who took issue with the copyright restrictions the company placed on its Spore game, issued an apology Friday and said it would loosen electronic locks on the game. Spore, one of the most hotly anticipated computer games of the decade, was released two weeks ago after more than six years of development.
BUSINESS
July 30, 2008 | From Times Wire Services
Video game publisher Electronic Arts Inc. posted a smaller loss for its fiscal first quarter Tuesday and more than doubled its revenue thanks to soaring sales of games such as Rock Band, which EA distributes for Viacom Inc., even as the company spent more on marketing and development. But both the earnings and revenue figures fell short of analyst estimates, and EA shares dropped in extended trading. EA's loss for the quarter that ended June 30 was $95 million, or 30 cents a share, compared with a loss of $132 million, or 42 cents, a year earlier.
BUSINESS
February 25, 2000 | Bloomberg News
Electronic Arts Inc. said it bought game developer DreamWorks Interactive to get top sellers such as "Lost World: Jurassic Park" and "Medal of Honor." Terms weren't disclosed. DreamWorks Interactive was formed in 1995 by Microsoft Corp. and DreamWorks SKG. The company and Electronic Arts have worked together for two years. The acquisition unites DreamWorks Interactive's creative team with the production, distribution and marketing abilities of Redwood City, Calif.-based Electronic Arts.
BUSINESS
June 6, 2008 | Alex Pham, Times Staff Writer
Take-Two Interactive Software Inc., publisher of the blockbuster Grand Theft Auto IV game, is in "formal discussions" with potential suitors, Chairman Strauss Zelnick said Thursday. Take-Two has been the target of a $2-billion takeover bid by Electronic Arts Inc., the game industry's 800-pound gorilla. Zelnick and his team at Take-Two have said the price was akin to highway robbery. Zelnick didn't name the suitors during a quarterly earnings call with analysts, saying Take-Two was not required to disclose the identities with the Securities and Exchange Commission until the "discussions" turned into "negotiations."
BUSINESS
May 14, 2008 | Alex Pham, Times Staff Writer
Electronic Arts Inc., the world's biggest video game company, posted a wider fiscal fourth-quarter loss Tuesday despite better-than-expected sales, triggering a nearly 4% drop in its shares in after-hours trading. EA, whose titles include "The Sims," "Madden Football" and "Medal of Honor," raked in revenue of $1.1 billion in the quarter ended March 31, up 84% from a year earlier.
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