December 20, 2001 |
Electronic Arts Inc. has quietly canceled "Majestic," an online computer game that debuted this summer amid much fanfare but since has garnered just 15,000 players. Officials of the nation's largest independent game publisher confirmed that "Majestic" will be discontinued in mid-2002. In October, EA said it would cease signing up new players on the Internet, but would start selling a boxed retail version of the game.
May 11, 2010 |
Electronic Arts ended a three-year string of losses by posting higher sales and a return to profitability in its fourth quarter, fueled by sales of Battlefield: Bad Company 2, Mass Effect and Dante's Inferno. Sales shot up 14% to $979 million in the quarter ended March 31, shifting the game publisher to a $30 million profit compared with a $42-million loss a year earlier. It earned 9 cents a share, up form a per share loss of 13 cents last year. Other game companies recently also have reported an uplift in their financial health after being hammered in 2009 as consumers sealed their wallets.
December 16, 2011 |
The gig: Frank Gibeau is president of EA Labels, a division of Electronic Arts Inc. that produces the Redwood City, Calif., game company's top franchises, including Madden NFL, Need for Speed, The Sims and Star Wars: The Old Republic — its most ambitious and costly title ever. The break: After Gibeau graduated from USC in 1991 with an undergraduate degree in business and international relations, he broke a leg when a stairway collapsed, pinning his leg beneath a block of concrete for nearly an hour.
February 4, 2009 |
Electronic Arts Inc. has hit the reset button on its video game business. The publisher of such franchises as the Sims and Madden NFL posted a deeper quarterly loss Tuesday. It also said it would cut 100 more jobs and close three more facilities than announced in December because of disappointing holiday sales. The Redwood City, Calif., company now plans to shed 11% of its workforce, about 1,100 people, from the payroll this year and shut down a dozen facilities.
April 4, 1997 |
San Mateo-based Electronic Arts Inc. said it bought a minority stake in Mountain View-based Mpath Interactive and agreed to license some of its software games to the closely held interactive entertainment company. Terms weren't disclosed. Electronic Arts, which makes interactive games for Sony Corp.'s PlayStation and Sega Enterprises' Sega Saturn entertainment system, said it will license its games to Mpath's Mplayer online gaming service.
March 27, 2007 |
Electronic Arts Inc. formed a record label that will promote new artists by putting their music in games. Artwerk will be based in Los Angeles and owned jointly with music company Nettwerk One Music, Redwood City, Calif.-based Electronic Arts said. Video game makers pay royalties to labels, publishers and artists for use of music in games or hire musicians to create soundtracks. Signing artists will reduce royalty costs and provide new revenue from the sale of CDs and digital music products.
February 17, 2005 |
French video game maker Ubisoft Entertainment and U.S. rival Electronic Arts Inc. said they were in discussions, prompting speculation that the French company could be an acquisition target. "I would not say there's negotiations taking place, but we are having the kind of dialogue that you would expect of a large shareholder with the company," said Jeff Brown, a spokesman for Redwood City, Calif.-based Electronic Arts, a major shareholder in Ubisoft.
April 22, 2008 |
Electronic Arts Inc., the Redwood City, Calif., video game-maker seeking to acquire Take-Two Interactive Software Inc., was sued by an investor who seeks a vote on a proposal that he said would give shareholders more power. The suit, filed by Harvard Law School professor Lucian Bebchuk in U.S. District Court in New York, seeks an order requiring the company to submit a proposed bylaw amendment to a shareholder vote. The change would require Electronic Arts to "include in its annual proxy materials proposals submitted by large shareholders."
November 3, 2010 |
With fewer titles released this year, Electronic Arts Inc. on Tuesday posted a 20% revenue drop in its second quarter compared with a year earlier. At the same time, the Redwood City, Calif., video game publisher sliced its net loss in half thanks to aggressive cost cutting and a shift to fewer, more profitable franchises. The developer of Madden football and FIFA soccer titles posted $631 million in revenue for the quarter ended Sept. 30, down from $788 million a year earlier.
February 27, 2007 |
Electronic Arts Inc. on Monday named former President John Riccitiello to succeed Chief Executive Larry Probst. EA said Riccitiello would take over April 2. The world's largest video game publisher, EA is known for such series as the "Madden" football franchise and "The Sims." Probst -- widely criticized for allowing EA to rely largely on sequels to hits instead of encouraging innovative new games -- has been seeking to step down for some time.