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November 23, 1999 | From Reuters
Electronic Arts Inc. agreed to be the exclusive supplier of games to America Online Inc., the No. 1 Internet service provider. Redwood City, Calif.-based Electronic Arts, the world's largest video game maker, also said it would form an online games division that will create a Web site next summer to allow consumers to play games online. Electronic Arts also agreed to buy the Kesmai gaming unit of media conglomerate News Corp.
July 23, 2004 | David Colker, Times Staff Writer
Electronic Arts Inc. said Thursday that its fiscal first-quarter profit rose 32% but warned that sales during the holiday season would be flat. EA, the world's largest video game publisher, takes in about half its revenue for the year during the October-December period. But Chief Financial Officer Warren Jenson told analysts in a conference call that sales would be even with the nearly $1.5 billion the company took in during the holiday quarter last year.
In the biggest merger for the emerging home multimedia software industry, Electronic Arts said Wednesday that it will acquire Broderbund Software Inc. in a stock swap valued at about $400 million.
This pleasant suburb of San Francisco, hard by the airport and halfway between the city and Silicon Valley, doesn't seem a likely location for the new Hollywood. Yet Trip Hawkins, founder and chairman of video game maker Electronic Arts Inc., suggests that San Mateo is destined to become just that: the home of a dynamic new industry that will combine the computer expertise to the south with design skills from San Francisco to the north. The new industry is "interactive entertainment."
May 6, 2009 | Times Wire Reports
Video game publisher Electronic Arts Inc. posted a smaller net loss for its fourth quarter as the company continued to slash costs in a quarter with fewer hit game launches. Redwood City, Calif.-based EA also reaffirmed its guidance for the current fiscal year, and Chief Financial Officer Eric Brown said the company was "ahead of schedule" on its cost-cutting measures that include eliminating 1,100 jobs. EA posted a loss of $42 million, or 13 cents a share, less than half the loss of $94 million, or 30 cents, in the same period a year earlier.
In the eeny-meeny-miny-mo game of collapsing media mergers, the Electronic Arts-Broderbund Software deal is today's "it." The two interactive software developers, based in San Mateo and Novato, respectively, had agreed in November to merge in a stock swap then valued at $400 million. But, as if playing copycat with their bigger media siblings, they called off the deal Tuesday, citing recent stock price declines and a disagreement over their relative worth.
January 3, 2003 | Alex Pham, Times Staff Writer
It's been a disappointing holiday season for nearly every major video game publisher -- except Electronic Arts Inc. As its rivals in recent weeks warned Wall Street of softer-than-expected sales, EA has stuck to its forecast for a record $1.1-billion fourth quarter. On Thursday, the company's shares rose $2.46 to $52.23 on Nasdaq. If Redwood City, Calif.
March 22, 2004 | Martha Groves, Times Staff Writer
Electronic Arts Inc., the world's leading independent maker of video games, has donated $8 million to USC's School of Cinema-Television to expand the interactive media program and help meet a booming demand for game developers with a flair for storytelling. The donation, to be announced today, "clearly demonstrates EA's commitment to expanding the frontiers of game design and to developing a well-rounded, highly skilled and forward-thinking talent base," said Elizabeth M.
December 21, 2004 | David Colker, Times Staff Writer
Electronic Arts Inc., the world's largest video game publisher, announced a surprise deal Monday to purchase nearly 20% of French rival Ubisoft Entertainment, best known for its games based on Tom Clancy characters. The purchase, which would make EA the largest shareholder of Ubisoft, fueled speculation that EA might be eyeing a bid for the entire company. The deal came as a surprise to Ubisoft, based in Montreuil-sous-Bois in northern France.
October 22, 2009 | Alex Pham
Need for Speed, Electronic Arts Inc.'s racing franchise, has raced past the 100-million copies mark, making it one of the top five bestselling video game properties of all time. (The other four franchises in the elite 100-million club are the Sims, Mario, Pokemon and Grand Theft Auto.) Developed in 1994, Need for Speed has evolved from a game made by a dozen developers to roughly 100 designers, programmers and perfectionists who obsess over cars. EA has cranked out 15 Need for Speed titles, but it wasn't until Need for Speed Underground came out in 2003 that sales got turbocharged.
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