November 14, 2006
Video game maker Electronics Arts Inc. of Redwood City, Calif., amended its corporate bylaws to require uncontested board nominees to win majority support of voting shareholders.
November 18, 2008 |
Electronics Arts Inc., the second-largest U.S. video game publisher, filed a statement with regulators indicating that it might seek to raise capital. The filing with the Securities and Exchange Commission paves the way for a future sale of stock or debt securities. Redwood City, Calif.-based Electronic Arts doesn't have any debt outstanding and reported $2.47 billion in cash and marketable securities as of Sept. 30.
September 13, 2001 |
Electronics Arts Inc., publisher of online role-playing game "Majestic," an interactive thriller involving murder and corporate intrigue, suspended the popular game because of Tuesday's terrorist attacks in New York and Washington. A spokesman for the leading video game publisher said executives would decide whether to reactivate the game for its tens of thousands of online players. Majesticlaunched early last month and has been supported by television and radio advertising.
December 5, 2005 |
Ads in video games can have a major influence on whether people buy products and recommend them to friends, a new study by Nielsen Entertainment concludes. Nielsen has been studying advertising in games for more than a year in a joint project with game publisher Activision Inc. Previous studies have shown that static ads in games, such as a billboard or blimp, or integrated advertising, such as a car a player must drive, can improve awareness of a brand in the same way as a 30-second TV spot.
July 27, 2005 |
Video game maker Electronics Arts Inc. posted a fiscal first-quarter loss and a 16% drop in sales Tuesday and warned of a bumpy road ahead as new game consoles were developed. The publisher of games such as "The Sims" and "Madden NFL" lost $58 million, or 19 cents a share, on sales of $365 million in the quarter ended June 30. It had earned $24 million, or 8 cents, on revenue of $432 million a year earlier. The results beat Wall Street's average expectations for a $75.
December 24, 2002 |
Calabasas video game publisher THQ Inc. slashed its fourth-quarter and 2003 revenue and earnings forecasts Monday, another sign that holiday sales of games are failing to live up to expectations. The news surprised both industry observers and investors, given that the fourth quarter traditionally is the company's most vital, last year having accounted for nearly half of annual sales and 75% of profit. THQ shares traded as low as $9.50 on Nasdaq before recovering to end the day at $12.