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Electronics Arts Inc

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BUSINESS
January 22, 1999 | From Times Wire Services
Sun Microsystems Inc., one of the biggest makers of computers that run the Internet, said Thursday that fiscal second-quarter earnings, ranked by year-over-year earnings-per-share growth, rose 18%, fueled by robust sales of its powerful machines. Profit before a charge rose to $272.3 million, or 67 cents a share, from $223.2 million, or 57 cents, in the year-earlier period. Sun was expected to earn 66 cents in the quarter ended Dec. 27, the average estimate of analysts polled by First Call Corp.
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CALIFORNIA | LOCAL
July 31, 2013 | By Maura Dolan
SAN FRANCISCO - A video game maker has no 1st Amendment right to use the likenesses of former college athletes without their permission or compensation, a federal appeals court ruled Wednesday. Ruling on a lawsuit by former college football star Samuel Keller, a panel of the U.S. 9th Circuit Court of Appeals decided 2 to 1 that game maker Electronic Arts Inc. was not protected by free speech rights because the video games "literally re-created Keller in the very setting in which he had achieved renown.
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ENTERTAINMENT
April 17, 2009 | Alex Pham
John Madden's retirement from television won't mean an end to the lucrative video game franchise that bears his name. Madden NFL has sold 70 million copies and rung up more than $2 billion in sales since it came out in 1989, making the series one of the best-selling in the video game industry's history. Electronic Arts Inc. says it plans to keep churning out new versions.
ENTERTAINMENT
April 17, 2009 | Alex Pham
John Madden's retirement from television won't mean an end to the lucrative video game franchise that bears his name. Madden NFL has sold 70 million copies and rung up more than $2 billion in sales since it came out in 1989, making the series one of the best-selling in the video game industry's history. Electronic Arts Inc. says it plans to keep churning out new versions.
CALIFORNIA | LOCAL
July 31, 2013 | By Maura Dolan
SAN FRANCISCO - A video game maker has no 1st Amendment right to use the likenesses of former college athletes without their permission or compensation, a federal appeals court ruled Wednesday. Ruling on a lawsuit by former college football star Samuel Keller, a panel of the U.S. 9th Circuit Court of Appeals decided 2 to 1 that game maker Electronic Arts Inc. was not protected by free speech rights because the video games "literally re-created Keller in the very setting in which he had achieved renown.
BUSINESS
November 14, 2006
Video game maker Electronics Arts Inc. of Redwood City, Calif., amended its corporate bylaws to require uncontested board nominees to win majority support of voting shareholders.
BUSINESS
November 18, 2008 | Times Wire Services
Electronics Arts Inc., the second-largest U.S. video game publisher, filed a statement with regulators indicating that it might seek to raise capital. The filing with the Securities and Exchange Commission paves the way for a future sale of stock or debt securities. Redwood City, Calif.-based Electronic Arts doesn't have any debt outstanding and reported $2.47 billion in cash and marketable securities as of Sept. 30.
BUSINESS
September 13, 2001 | Reuters
Electronics Arts Inc., publisher of online role-playing game "Majestic," an interactive thriller involving murder and corporate intrigue, suspended the popular game because of Tuesday's terrorist attacks in New York and Washington. A spokesman for the leading video game publisher said executives would decide whether to reactivate the game for its tens of thousands of online players. Majesticlaunched early last month and has been supported by television and radio advertising.
BUSINESS
December 5, 2005 | From Associated Press
Ads in video games can have a major influence on whether people buy products and recommend them to friends, a new study by Nielsen Entertainment concludes. Nielsen has been studying advertising in games for more than a year in a joint project with game publisher Activision Inc. Previous studies have shown that static ads in games, such as a billboard or blimp, or integrated advertising, such as a car a player must drive, can improve awareness of a brand in the same way as a 30-second TV spot.
BUSINESS
July 27, 2005 | Alex Pham, Times Staff Writer
Video game maker Electronics Arts Inc. posted a fiscal first-quarter loss and a 16% drop in sales Tuesday and warned of a bumpy road ahead as new game consoles were developed. The publisher of games such as "The Sims" and "Madden NFL" lost $58 million, or 19 cents a share, on sales of $365 million in the quarter ended June 30. It had earned $24 million, or 8 cents, on revenue of $432 million a year earlier. The results beat Wall Street's average expectations for a $75.
BUSINESS
January 22, 1999 | From Times Wire Services
Sun Microsystems Inc., one of the biggest makers of computers that run the Internet, said Thursday that fiscal second-quarter earnings, ranked by year-over-year earnings-per-share growth, rose 18%, fueled by robust sales of its powerful machines. Profit before a charge rose to $272.3 million, or 67 cents a share, from $223.2 million, or 57 cents, in the year-earlier period. Sun was expected to earn 66 cents in the quarter ended Dec. 27, the average estimate of analysts polled by First Call Corp.
BUSINESS
December 24, 2002 | Glenda McCarthy, Times Staff Writer
Calabasas video game publisher THQ Inc. slashed its fourth-quarter and 2003 revenue and earnings forecasts Monday, another sign that holiday sales of games are failing to live up to expectations. The news surprised both industry observers and investors, given that the fourth quarter traditionally is the company's most vital, last year having accounted for nearly half of annual sales and 75% of profit. THQ shares traded as low as $9.50 on Nasdaq before recovering to end the day at $12.
BUSINESS
February 25, 2008 | Alex Pham, Times Staff Writer
Electronic Arts Inc. on Sunday launched a $2-billion takeover bid for troubled video game publisher Take-Two Interactive Software Inc., stepping up the industry's torrid pace of consolidation. EA disclosed that Take-Two, the New York-based publisher of the "Grand Theft Auto" series, had recently rejected two all-cash buyout offers. EA, the world's largest game publisher, made the higher bid public Sunday and said it would bring the offer directly to Take-Two's shareholders.
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