November 2, 2010 |
Video games are replete with gangsters, zombies and other evil characters. But for the industry that makes those games, its scariest foe is Jim Steyer. A longtime children's advocate, Steyer has taken up the flag against the game industry and lobbied zealously on behalf of a California law that bans the sale of violent games to minors. The law, which was struck down by lower federal courts as unconstitutional, is scheduled for a hearing Tuesday in the U.S. Supreme Court. For Steyer, the hearing is the culmination of a life's work tackling what he sees as a major health hazard endangering kids.
October 17, 2013 |
"Grand Theft Auto V" delivered an adrenaline shot to the heart of the video game industry. The hotly anticipated title fueled a 27% boost in overall industry sales in September, across hardware, software and accessories, as compared to the same time a year ago, according to researcher the NPD Group. The Take Two Interactive game became the bestseller of any title introduced in September, during the period since the firm began tracking the...
February 22, 1999 |
Interactive Digital Software Assn. President Douglas Lowenstein isn't playing around when he says unprecedented growth in the video game industry presents difficult challenges for developers and hardware manufacturers. The industry saw a 25% increase in revenues in 1998, with sales of video and PC games jumping from $4.4 billion in 1997 to $5.5 billion last year, according to market research firm NPD Group.
August 4, 2003 |
Like hard-core gamers poring over a strategy guide, investors and analysts are scrutinizing obscure entries in the financial reports of video game publishers. Two items in particular -- reserves and expense capitalization -- are getting attention in the search for clues as to why the Securities and Exchange Commission issued sweeping requests in July for information from the industry's leading companies: Activision Inc., THQ Inc., Midway Games Inc. and Acclaim Entertainment Inc.
September 10, 1995 |
Late last year, David Perry embarked on a trip around the country, stopping in New York, Chicago and other big cities to deliver two messages--both self-serving in their own way--to high school students. First, he urged the students to buy his company's latest video game, Earthworm Jim. Apparently, they listened. The game has since sold more than a million copies, becoming one of the industry's biggest recent hits.
October 1, 2009 |
In January, Stephanie Barish took her son to a birthday party and made the fortuitous choice to wear a T-shirt with the logo for Indiecade, a festival she runs that is dedicated to independently made, artistic video games. While there, she met a fellow parent, Scott Malsin, who was then the mayor of Culver City. He asked what the T-shirt meant and was immediately intrigued. "I wasn't aware of that world at all, but as we spoke it immediately appealed to me, and I asked her if she would think about holding it in Culver City," said Malsin, who's now on the City Council.