January 1, 2002 |
The launch of new consoles in 2001 positioned the U.S. video game industry to hit a record $9billion in sales, but game publishers and analysts expect this year and next to be even better. As production constraints ease, Nintendo Co.'s GameCube and Microsoft Corp.'s Xbox machines should be available in greater numbers, which in turn should fuel the sale of more software. Some project the U.S. games industry to surpass $10billion in 2002--and widen its lead over box office receipts.
June 12, 2009 |
Consumers, daunted by the recession, hit the pause button on buying video games in May. The game industry last month racked up $863.3 million in sales of games and consoles, the first time since August 2007 that monthly sales came in less than $1 billion, according to a report released Thursday from market research firm NPD Group Inc. Sales of game consoles took a big hit last month, dropping 30% to $302.5 million from $433 million in May 2008.
October 29, 2002 |
Despite a soft economy that tempered sales of gadgets, Sony Corp. on Monday posted a second-quarter profit that was higher than expected, citing aggressive cost cutting and strength in its video games business. The Tokyo-based media and consumer electronics giant also slightly lowered its revenue forecast for its fiscal year, citing consumer skittishness in the United States and Europe.
November 18, 2009 |
On a cloudy Friday afternoon on Venice Boulevard in West Los Angeles nearly two weeks ago, about 50 people were waiting to buy a video game that wasn't supposed to go on sale for four days. "Do you have it yet?" an eager customer asked an employee of the store Game Play. The object of his desire, Call of Duty: Modern Warfare 2, officially launched Nov. 10. But despite the recession that has crimped consumer spending, demand was so high that many stores started selling it as soon as shipments arrived.
November 12, 2012 |
The video game industry got a much needed bonus last Tuesday as "Halo 4" players around the world spent more than $220 million on the heavily marketed sequel. That's the highest ever first day gross for Microsoft Corp.'s blockbuster science-fiction/action franchise. 2010's "Halo Reach," the previous record holder, enjoyed a $200-million "opening day. " Microsoft did not report how many "Halo 4" units it sold on launch day, but based on the game's U.S. retail price of between $60 and $100, the total is more than 2.2 million.
December 10, 2013 |
In his only big-screen film role, Activision Blizzard Inc. Chief Executive Bobby Kotick appeared in "Moneyball" as a penny-pinching owner of the Oakland Athletics baseball team. "I'm asking you to be OK not spending money that I don't have," he tells team manager Billy Beane, played by Brad Pitt. The art-imitates-life moment was vintage Kotick, who has earned a reputation for fiscal restraint among Wall Street investors while playing ball in the big leagues with pals such as DreamWorks Animation CEO Jeffrey Katzenberg and billionaires Eli Broad and Elon Musk. ON LOCATION: Where the cameras roll The youthful, sweater-wearing Kotick is a non-gamer who heads the world's largest video game company and has a knack for identifying hit franchises - among them the "Tony Hawk's Pro Skater" skateboarding games, "Guitar Hero" rock fantasy series, "Call of Duty" military simulations and "Skylanders" toys-come-to-life children's titles.
October 23, 2012 |
Six-year-old Jericho Rodriguez sprinted into Toys R Us like a cheetah chasing its prey. "Mommy, Skylanders! Skylanders!" he yelled as he ran through a crowd gathered around the biggest display in the store, larger even than ones for Legos and Marvel superheroes such as Iron Man. Jericho and other young boys were gathered in Atwater Village early Sunday morning for the new video game "Skylanders: Giants" and dozens of action figures associated with...
November 15, 2012 |
While sales of new video game discs have been plummeting all year, it turns out gamers are spending their money to play in other ways. During the third quarter (from July through September), total spending on video games -- new and old, purchases and rentals, physical and digital -- totaled $1.07 billion in the U.S., according to research firm NPD Group. That's down only 1% from a year ago. Those figures are more heartening to the game industry than monthly figures for new physical game sales and consoles that are released by NPD. In total, spending on physical games dropped 16% during the third quarter, and spending on games on digital platforms jumped 22%. Video game publishers make no money from used game sales or rentals (besides the initial sales of those titles)
May 7, 2003 |
Electronic Arts Inc., the world's biggest video game publisher, kept to its strategy of pushing out a smaller number of more profitable games in its fiscal fourth quarter -- posting roughly the same level of sales on 40% fewer titles. The maker of "The Sims" games said Tuesday that for the full fiscal year, sales were up 44% and net income tripled. The Redwood City, Calif.