YOU ARE HERE: LAT HomeCollectionsGame Sales

Game Sales

June 12, 2009 | Alex Pham
Consumers, daunted by the recession, hit the pause button on buying video games in May. The game industry last month racked up $863.3 million in sales of games and consoles, the first time since August 2007 that monthly sales came in less than $1 billion, according to a report released Thursday from market research firm NPD Group Inc. Sales of game consoles took a big hit last month, dropping 30% to $302.5 million from $433 million in May 2008.
The launch of new consoles in 2001 positioned the U.S. video game industry to hit a record $9billion in sales, but game publishers and analysts expect this year and next to be even better. As production constraints ease, Nintendo Co.'s GameCube and Microsoft Corp.'s Xbox machines should be available in greater numbers, which in turn should fuel the sale of more software. Some project the U.S. games industry to surpass $10billion in 2002--and widen its lead over box office receipts.
October 29, 2002 | Alex Pham and Corie Brown, Times Staff Writers
Despite a soft economy that tempered sales of gadgets, Sony Corp. on Monday posted a second-quarter profit that was higher than expected, citing aggressive cost cutting and strength in its video games business. The Tokyo-based media and consumer electronics giant also slightly lowered its revenue forecast for its fiscal year, citing consumer skittishness in the United States and Europe.
October 23, 2012 | By Ben Fritz, Los Angeles Times
Six-year-old Jericho Rodriguez sprinted into Toys R Us like a cheetah chasing its prey. "Mommy, Skylanders! Skylanders!" he yelled as he ran through a crowd gathered around the biggest display in the store, larger even than ones for Legos and Marvel superheroes such as Iron Man. Jericho and other young boys were gathered in Atwater Village early Sunday morning for the new video game "Skylanders: Giants" and dozens of action figures associated with...
November 12, 2012 | By Ben Fritz
The video game industry got a much needed bonus last Tuesday as "Halo 4" players around the world spent more than $220 million on the heavily marketed sequel. That's the highest ever first day gross for Microsoft Corp.'s blockbuster science-fiction/action franchise. 2010's "Halo Reach," the previous record holder, enjoyed a $200-million "opening day. " Microsoft did not report how many "Halo 4" units it sold on launch day, but based on the game's U.S. retail price of between $60 and $100, the total is more than 2.2 million.
May 9, 2006 | Satoru Iwata, SATORU IWATA is president of Nintendo Co.
DO YOU KNOW someone who's never read a book? Watched a TV show? Seen a movie? It's unlikely, because these are true forms of mass entertainment. But on the other hand, do you know someone who's never played a video game? Probably you do. We like to talk in our industry about mass appeal, but I wonder if we will ever achieve it. We frequently compare ourselves to the motion picture business. We are fascinated with the movies.
December 10, 2013 | By Dawn C. Chmielewski
In his only big-screen film role, Activision Blizzard Inc. Chief Executive Bobby Kotick appeared in "Moneyball" as a penny-pinching owner of the Oakland Athletics baseball team. "I'm asking you to be OK not spending money that I don't have," he tells team manager Billy Beane, played by Brad Pitt. The art-imitates-life moment was vintage Kotick, who has earned a reputation for fiscal restraint among Wall Street investors while playing ball in the big leagues with pals such as DreamWorks Animation CEO Jeffrey Katzenberg and billionaires Eli Broad and Elon Musk.  ON LOCATION: Where the cameras roll The youthful, sweater-wearing Kotick is a non-gamer who heads the world's largest video game company and has a knack for identifying hit franchises - among them the "Tony Hawk's Pro Skater" skateboarding games, "Guitar Hero" rock fantasy series, "Call of Duty" military simulations and "Skylanders" toys-come-to-life children's titles.
November 15, 2012 | By Ben Fritz
While sales of new video game discs have been plummeting all year, it turns out gamers are spending their money to play in other ways. During the third quarter (from July through September), total spending on video games -- new and old, purchases and rentals, physical and digital -- totaled $1.07 billion in the U.S., according to research firm NPD Group. That's down only 1% from a year ago. Those figures are more heartening to the game industry than monthly figures for new physical game sales and consoles that are released by NPD. In total, spending on physical games dropped 16% during the third quarter, and spending on games on digital platforms jumped 22%. Video game publishers make no money from used game sales or rentals (besides the initial sales of those titles)
February 4, 2004 | From Reuters and Times Staff Reports
In an unusual move for a brokerage firm, a Banc of America Securities analyst on Tuesday called for the ouster of Take-Two Interactive Software Inc. Chairman Ryan Brant, citing the video game publisher's accounting troubles and Brant's pattern of personal stock sales. BofA analyst Gary Cooper also said Take-Two should replace director and audit committee member Oliver Grace, one of the company's largest shareholders through his position as a partner at Anglo American Security Fund.
Los Angeles Times Articles