September 9, 1999 |
Electronic Arts Inc., the No. 1 video game publisher, said it acquired Carlsbad-based PlayNation Inc., a closely held online game maker, for an undisclosed price. PlayNation has developed software that allows spectators to watch online golf tournaments played by users of Electronic Arts' "Tiger Woods 99 PGA Tour Golf" title. PlayNation, which has nine employees, is working on technology for online sports-card-collecting games and software that allows users to play classic arcade games online.
November 16, 2001 |
Thousands of eager video game players lined up Thursday to grab the first batch of Microsoft Corp.'s Xbox console, but the software giant nonetheless faces a tough fight against market leaders Nintendo Co. and Sony Corp. Although the Xbox debut was not marked by the same consumer frenzy that greeted Sony's PlayStation 2 last year, stores reported solid sales of the Microsoft console, and many ran out of the $299 device by the end of the day.
April 22, 2004 |
These days, beer comes low carb. Nachos can be made -- tastily, I might add -- with soy chips. But video games? Nothing's been able to make the fat man's lazy video game addiction resemble anything healthy. I should know. I've spent a good part of two decades on my couch with a controller in hand. When my friends were playing pitch-T at age 10, I was trying to be a mini-McGwire on Nintendo's "Baseball Stars." At 15, while they were chasing real girls, I was rescuing Mario's princess.
CALIFORNIA | LOCAL
January 18, 1992 |
The Extasy, a Northridge club featuring nude dancers, will remain open through the weekend, despite action against it by the Los Angeles City Council and building inspectors. "We're open and we're planning to stay open," said Steve Gamer, a spokesman for the club on Corbin Avenue near Nordhoff Street. "We're going to adhere to the law. We plan to fight any attempt to close us down."
CALIFORNIA | LOCAL
September 30, 2005 |
My video game career peaked in the early 1980s when I defeated a friend in a best-of-seven Ms. Pac-Man series in an Anaheim restaurant. I've been in Rip Van Winkle mode ever since on computer games. With some trepidation and awe, then, I met 22-year-old college student Dennis Chan in the funky Sunset Beach town home he shares with his father. Awed because, quite simply, Chan is the man.
February 3, 2006 |
Electronic Arts Inc., best known for the Madden football video game franchise, has a problem with consumers sitting on the sidelines. EA said Thursday that its fiscal third-quarter profit fell 31% and warned of a tough 2006 in part because consumers are hesitating to buy software before new consoles hit store shelves. Gamers are waiting for Sony Corp.'s PlayStation 3 and Nintendo Co.'
August 2, 1999 |
Hoping to encourage the growth of local game software companies, the organizers behind the Computer Game Developers' Conference in San Jose are taking their show on the road. Demo or die is the theme at this popular Northern California gathering of the top guns in the computer gaming industry. It's also a chance for those trying to break into the field to network, swap secrets and find a place among elite programmers, designers and product managers.
June 5, 2008 |
NOTE TO READERS Beginning today, Business will occasionally print excerpts from the Technology blog, which examines the business and culture of our connected lives. Visit latimes.com /technology. -- Nintendo Co.'s latest video game, Wii Fit, has declared that I have the body of a 47-year-old. Never mind that I'm, well, younger than that. The new fitness game is part of a burgeoning trend -- video games that claim to be good for you. Taking a knock at the stereotype of video gamers as couch potatoes, the Wii console has pulled players off of their behinds to bowl, bat and backhand their way through games using a wireless motion-sensing remote control.
March 30, 2001 |
Attempting to succeed where others have failed, Microsoft Corp. Chairman Bill Gates today paid homage to Japanese video game fans as the software giant launches an aggressive campaign to push its Xbox game console in the land that gave the world Mario and Sonic. Microsoft plans to spend $500 million whipping up worldwide demand for its black-and-green game machine.
June 27, 2012 |
So-called micro-transactions generated from the sale of virtual games on mobile devices are generating macro-revenues, according to a survey released Wednesday from media research firm Frank Magid Associates Inc. One out of four tablet users surveyed spent money on games last year, with an average outlay of $62 each. Those who played games downloaded about 20 titles each. That's substantially more than smartphone gamers, who downloaded about 10 games on average and spent $25 each in 2011, according to the research firm, which canvassed 2,540 people through an online survey.