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Interactive Media

BUSINESS
July 21, 1997 | PAUL KARON
It was a midsummer evening in 1995, an eon ago by pop technology measures, when Jonas Heller received what he considered irrefutable proof that the Internet was ready, as they say in the movie business, to open wide. Heller, then working in the new-media department of powerful Hollywood agency ICM, was sitting in the Four Seasons Hotel in Beverly Hills with Sandra Bullock, about to lead her into an electronic chat room to promote her latest movie, "The Net."
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BUSINESS
July 7, 1997 | PAUL KARON
Here's what Liz Dubelman knows for sure about interactive new media: It's new and it involves a bunch of technologies collectively referred to as media. That's about all anybody knows for certain. And Dubelman is one of the experts. In fact, she's one of the better-known of the Los Angeles interactive "digerati," the group that's out on the creative forefront of research and development in the effort to create something financially viable and entertaining in cyberspace.
BUSINESS
June 2, 1997 | WENDY GOLDMAN ROHM, SPECIAL TO THE TIMES
For five years now, the Grammy Award-winning songwriter Allee Willis and her Emmy Award-winning animation partner Prudence Fenton have been working on a virtual world they hope might realize some of the potential of the much-touted marriage of Hollywood and Silicon Valley. Today, Willisville will finally make its debut--an entertainment environment featuring 19 fictional residents and a host of diversions ranging from games and shopping to communications and self-help.
BUSINESS
November 13, 1996 | AMY HARMON, TIMES STAFF WRITER
After four years of doing nothing but new technology research, Interval Research Corp. said Tuesday that it has provided the funding for three commercial ventures based on its findings. Microsoft co-founder Paul Allen committed $100 million over 10 years to the Palo Alto-based think tank when he and computer industry veteran David Liddle founded Interval in 1992. Allen is providing an additional $5 million to start the three companies, Purple Moon, Carnelian Inc.
BUSINESS
October 21, 1996 | KAREN KAPLAN
For 10 years, Michael Kaplan labored as a comedy writer in Hollywood. His scripts were purchased but rarely produced--a frustrating existence that prompted him to try a new outlet for his work: multimedia. That was five years ago, when the field was just beginning to grow. Today Kaplan is in a spot many writers might envy.
BUSINESS
August 23, 1996 | SALLIE HOFMEISTER, TIMES STAFF WRITER
Americast, the television venture formed by four regional telephone companies and Walt Disney Co., agreed Thursday to purchase $1 billion worth of digital set-top boxes from Zenith Electronics Corp., whose stock price jumped 50% on the news. The 3 million boxes will be put to use the middle of next year, when the first of Americast's partners, BellSouth Corp., starts to bundle phone and digital television services for sale to its customers in New Orleans in competition with cable operators.
BUSINESS
October 5, 1994 | AMY HARMON, TIMES STAFF WRITER
The billions of dollars allegedly to be made in building the information superhighway remain but a gleam in the eyes of computer, telephone and cable television companies. But for one group of businesses--publishers, trade show operators and others involved in "marketing/communications"--the game has already begun. On Monday, a slick weekly trade magazine called Interactive Age made its debut, and it will be joined next week by an equally well-financed competitor, Interactive Week.
BUSINESS
September 16, 1994 | SUSANNE GAYLE HARRIS, SPECIAL TO THE TIMES
In a break with tradition that may clear the way for teen-age computer hackers to join the ranks of Hollywood's elite screenwriters, the Writers Guild of America West has opened its doors to writer-designers of interactive multimedia computer games.
CALIFORNIA | LOCAL
July 25, 1994 | DENNIS PALUMBO, Dennis Palumbo, a former Hollywood screenwriter, is a psychotherapist in Sherman Oaks. and
The communications wave of the future is about to crest: interactive media. We hear of 500 channels, total interactive connection between the viewer and screen along a superhighway of unparalleled program choices.
BUSINESS
June 20, 1994 | From Reuters
GTE Corp., the world's fourth-largest publicly traded telecommunications company, said Sunday that it has formed GTE Interactive Media, a wholly owned unit to develop entertainment software for the $7-billion video game market. The company, which has its headquarters in Stamford, Conn., said a formal announcement will be made today.
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