September 30, 1994
Joseph R. Monkowski has been appointed president of the instruments division of Pacific Scientific Co., a Newport Beach manufacturer of electrical and safety equipment. He succeeds Robert L. Olsen, who remains a consultant to the company. Monkowski previously held positions with Photon Dynamics Inc., Lam Research Corp., and Schumacher Co. He was also chairman and president of Monkowski-Rhine Inc., which was bought by Lam Research. * Kenneth T.
February 1, 1994 |
Interplay Productions Inc., the second-largest video game publisher in Orange County, said Monday that it had acquired a minority stake in a Northern California start-up headed by a veteran of the video game industry. Interplay said it invested an undisclosed amount of money and technology in Northstar Studios in Palo Alto, which is developing futuristic "interactive entertainment" software for video games. The deal calls for Northstar to develop games for Interplay.
May 13, 1994 |
It's Friday the 13th--when even those people who are not super superstitious think twice about getting on an airplane or making an important business decision. And for Curt Lyon, the day already is doomed to go up in smoke. His Newport Beach company, Lyon Studios, produces commercials. And today's job stars a Gremlin slated for a date with dynamite after its fictitious owner wins a new Camaro--an explosive contest sponsored by the Circle K convenience store chain. "I'm freaking out," Lyon said.
August 27, 1993 |
In a sign that toy makers recognize the growing power of video games, the world's largest toy company Thursday announced plans to spend $25 million for a part of a major video game publisher based in Orange County. Hasbro Inc., the maker of GI Joe and Barney dolls and board games including Monopoly and Clue, agreed to purchase a 15% stake in Irvine-based Virgin Interactive Entertainment and to jointly develop video games and other software based on Hasbro's line of children's toys and games.
March 13, 1994 |
As Orange County millionaires go, Allen Adham and Michael Morhaime are mere youngsters. In another circle, the two entrepreneurs are elder statesmen. Adham, 27, and Morhaime, 26, sold their video game development company, Chaos Studios Inc., for $6.75 million two weeks ago. Chaos--now a subsidiary of Davidson & Associates, a Torrance-based educational software maker--has a crew of 19 "cool nerds" whose average age is 24 1/2 years. The mind-set at Chaos is just as young.
September 10, 1995 |
Late last year, David Perry embarked on a trip around the country, stopping in New York, Chicago and other big cities to deliver two messages--both self-serving in their own way--to high school students. First, he urged the students to buy his company's latest video game, Earthworm Jim. Apparently, they listened. The game has since sold more than a million copies, becoming one of the industry's biggest recent hits.
April 29, 1994 |
Jaclyn Dimick met with German bankers and sat in on some high-powered discussions about bond financing Thursday. And what did the ninth-grader learn? It's going to take a lot more than high school mathematics to be like her dad, who is chief financial officer of Bergen Brunswick, one of the nation's largest wholesale pharmaceutical companies. Thursday was Take Our Daughters to Work Day at Bergen Brunswick and throughout the country.
July 4, 1994 |
The weeknight scene at the offices of New Media Corp. is enough to mortify an unsuspecting security guard or janitor. Sounds of gunfire and maniacal screams emanate from the engineering department. From somewhere among the cubicles, a gravelly voice says: "I'm coming after you, and I got a big gun." But there's no lunatic loose in the corridors.
September 10, 1995 |
Late last year, David Perry embarked on a trip around the country, stopping in New York, Chicago and other big cities to deliver two messages--both self-serving in their own way--to high school students. * First, he urged the students to buy his company's latest video game, Earthworm Jim. Apparently, they listened. The game has since sold more than 1 million copies, becoming one of the industry's biggest recent hits.
August 1, 1993 |
Video game publishing companies seem more like movie studios these days. They employ camera operators, producers, sound experts, artists and production crews. Creativity, glamour and adventure brew in every corporate cubicle. They tap the talents of computer cowboys--programmers, three-dimensional animators and well-paid joystick jockeys who "analyze" games in front of a screen all day.