September 11, 2002 |
Microsoft Corp. is in talks to acquire Rare Ltd., a game development studio that is 49% owned by Nintendo Co., according to sources close to the negotiations. A sale would be a coup for Microsoft, which launched its Xbox game console last year and is aggressively seeking premium titles for the box. Rare, based in Britain, has developed a reputation as a top-tier developer for Nintendo.
August 8, 2003 |
Seven video game companies, including Microsoft Corp., Eidos and Ubi Soft Entertainment, have qualified to bid in the auction for the assets of publisher 3DO Co., according to court papers filed Thursday. In a notice filed with the U.S. Bankruptcy Court in San Francisco, 3DO's attorneys said Microsoft, Eidos, Ubi Soft, Jowood Productions Software, Namco Hometek Inc., Turbine Entertainment Software Corp. and Crave Entertainment filed by Wednesday's deadline to bid in the Aug. 14 auction.
February 22, 2001 |
How will teenagers play arcade video games in the future? Giggling away with friends or alone in a networked world, battling anonymous foes in foreign cities miles away, communicating only through blinking screens? A new video game alliance announced Wednesday by Sony Corp. shows that the arcade centers of the future could well be a combination of the traditional physical game centers of the past and the cyber world of the Internet generation.
March 30, 2001 |
Attempting to succeed where others have failed, Microsoft Corp. Chairman Bill Gates today paid homage to Japanese video game fans as the software giant launches an aggressive campaign to push its Xbox game console in the land that gave the world Mario and Sonic. Microsoft plans to spend $500 million whipping up worldwide demand for its black-and-green game machine.
March 29, 2004 |
The video game industry is facing a hardening of the creative arteries as aging gamers' tastes increasingly shift toward sequels and games based on movies, industry participants said this week. With more and more titles chasing the success of their predecessors and content owners digging deep into their libraries to tap older material for quick fail-proof conversion into games, the industry is faced with a question more serious than rhetorical: What's new?
September 26, 1994 |
Masaya Nakamura, chairman of Namco Ltd., struggled for years to win respect for the video game industry in Japan, including protection for game software and a better image for once-sleazy game parlors. One of his tactics, he said in a recent interview, was to lecture arcade operators to run their businesses "in such a way that if their own children came into the arcade, they would be proud to say to them, 'This is the work your father does.'