September 21, 2004 |
Seeking to head off a challenge from video game rival Sony Corp., Nintendo Co. said today that its dual-screen Game Boy player will hit U.S. stores just in time for the crucial holiday shopping season. Nintendo executives in Japan said the DS, its first new hand-held player in three years, will be available in the United States on Nov. 21 with a suggested retail price of $149.99.
May 28, 2004 |
Despite higher sales for the year, a weaker dollar cut net income in half at Nintendo Co., but the Japanese video game maker Thursday predicted a new version of its popular Game Boy would fuel growth in the year ahead. Nintendo said profit for the fiscal year that ended March 31 sank to 33.19 billion yen -- about $296 million, based on the average exchange rate for the year. That's down from 67.27 billion yen, or $600 million, last year. Sales rose 2% to 514.8 billion yen, or $4.49 billion.
May 21, 2004 |
Sony and Nintendo, gearing up to launch hotly anticipated hand-held gaming devices, face a shortage of key parts, which could crimp profits and sales of the rival products when they hit stores this year. Nintendo Co.'s dual-screen hand-held, DS, and Sony Corp.'s PlayStation Portable come with all the bells and whistles of a modern game machine, which is good news for gamers but potentially bad for the two companies.
May 11, 2004 |
Video game titans Nintendo Co. and Sony Corp. are in for some hand-to-hand combat. Nintendo dominates the market for hand-held video game machines with its Game Boy franchise, which it introduced in Japan in 1989. Nearly 190 million Game Boys have been sold worldwide over the last 15 years. And Nintendo reaps nearly all of the $750 million that U.S. consumers spend on hand-held game players each year, plus a good chunk of the $1.
March 29, 2004 |
Hall of Fame boxer Alexis Arguello thought his fighting days were long over, but he's suited up again. At least his lawyer has. Arguello wants to go a round or two with video game heavyweights Electronic Arts Inc., Nintendo Co. and Sony Corp. Arguello, who was crowned featherweight champ in 1974 and went on to capture three more titles, is a character in the hugely popular "Knockout Kings" video game, produced by EA and released by Nintendo and Sony.
January 16, 2004 |
Nintendo Co. estimated U.S. sales of its Nintendo GameCube system rose more than 35% in 2003. Sales increased after the price of the system was cut to $99.99 on Sept. 25. Kyoto, Japan-based Nintendo also said sales of the hand-held Game Boy Advance increased 18% in 2003 to 8.2 million.
October 4, 2003 |
As it struggles to score points against larger rivals Sony Corp. and Microsoft Corp., Nintendo Co. on Friday warned of its first loss since the Japanese video game maker went public in 1962. The maker of the popular Game Boy hand-held player estimated a $27-million loss in the first six months of its current fiscal year, contrasted with the $100-million profit projected in May.
August 6, 2003 |
Nintendo Co., the Japanese company that makes Super Mario and other video games, said it earned $95 million in its fiscal first quarter on strong sales of its Game Boy hand-held machine. This is the first time the company has reported first-quarter earnings, and it did not disclose comparable earnings numbers for the April-June period last year. Sales were up 5% at $695 million from a year earlier, the company said.
March 7, 2003 |
In a critical boost for Nintendo Co.'s GameCube console, Electronic Arts Inc. said it plans to develop 20 games for the platform over the next two years. Sales of the GameCube have lagged behind rival consoles, including the Xbox made by Microsoft Corp. and the PlayStation 2 from Sony Corp. Launched in November 2001, Nintendo has sold 3.7 million GameCubes in North America versus Sony's 17 million PS2s and Microsoft's 5.4 million Xboxes. EA games are considered key to a platform's survival.
November 22, 2002 |
Nintendo Co. said Thursday that it had lower revenue and profit for the six months ended Sept. 30, hurt by flagging sales of its Game Boy Advance hand-held game console, a weak Japanese economy, and a strong yen that devalued overseas revenue. Net income fell 45% to $155 million, down from $280 million in the same period last year. Sales slumped 7.8% to $1.7 billion from $1.84 billion a year earlier. It has $3.8 billion in cash.