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BUSINESS
February 5, 1994 | From Times Staff and Wire Reports
Sega and MCA Reportedly in Partnership: Video game giant Sega Enterprises Ltd. and MCA Inc. are planning to build a new theme park attraction as part of MCA's Universal Studios complex in Universal City, according to a published report. The alliance would be Sega's most ambitious effort to expand its video arcade game and cartridge business into the growing U.S.
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BUSINESS
August 20, 2003 | Alex Pham
Mobile phone maker Nokia said it would buy the San Francisco-based online division of Sega Corp. Terms of the sale were not released. Nokia has been recruiting developers to make games for N-Gage, a combination cell phone, game console and digital music player that the company plans to launch this fall. As part of the Sega deal, the Tokyo-based game developer would publish titles for N-Gage.
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BUSINESS
January 18, 1994 | From Times Staff and Wire Reports
Microsoft to Supply Software for New Video Game Machine: Microsoft Corp. will supply key software for the upcoming machine made by Sega Enterprises Ltd., making it less like a toy and more like a computer, Sega said. The largest personal computer software company will supply the operating system for a 32-bit home video game machine called "Saturn," to be marketed by Sega late this year for less than $450, a Sega spokesman said.
BUSINESS
March 1, 2003 | From Reuters
Japanese video game publisher Sega Corp. said it would cut 20% of its staff, or about 90 jobs, at its U.S. headquarters in San Francisco as it reorganizes its North American operations ahead of a planned merger. Sega, which is in the process of combining with Japan's Sammy Corp., said it would organize its North American operations into three units under the umbrella of Sega Holdings.
BUSINESS
May 28, 1997 | SANDRA SUGAWARA, WASHINGTON POST
Japanese video game manufacturer Sega Enterprises Ltd. and Bandai Co., Japan's biggest toy company, Tuesday abruptly canceled plans to merge and create a multimedia entertainment company with annual sales of more than $6 billion. Opposition to the merger had been building within Bandai, whose hit product Tamagotchi, an electronic baby chicken, has propelled the company into the international spotlight.
BUSINESS
August 22, 1996 | From Reuters
Japanese game maker Sega Enterprises Ltd. said Wednesday that it has decided to ban the use of software depicting sexually explicit and excessively violent scenes for its television game machines. The company, fearing it may lose control over the content of the software for its sophisticated game machines, wants to protect it and the industry's image from criticism as video game use increases with the development of more sophisticated machines, a Sega spokesman said.
BUSINESS
September 21, 1999 | (A Times Staff Writer)
Sega's new Dreamcast video game system generated an estimated $111 million in retail sales in the U.S. during its first three days on sale, according to NPD Group Inc., a Port Washington, N.Y.-based market research firm. Dreamcast's surge pushed overall sales for the video game market up by 133% for the week ended Sept. 11, NPD said, with Sega Dreamcast accounting for 88% of the growth.
BUSINESS
January 25, 2001 | ALEX PHAM, TIMES STAFF WRITER
Sega Enterprises in Japan acknowledged Wednesday that it may stop production of its Dreamcast video game console, reversing statements made by the company's U.S. operations Tuesday. Sega also confirmed Wednesday that it will consider producing games for rivals Nintendo Co. and Sony Corp. Sega said it may develop games for Game Boy Advance, a hand-held device made by Nintendo that's due to hit store shelves in March, and for Sony's PlayStation 2 console.
BUSINESS
November 21, 2001 | Associated Press
Sega Corp. reported a $169-million loss for its fiscal first half, largely because the plunging value of its investments more than offset the improvement in its video game business after it abandoned the unprofitable Dreamcast console. Sega, the maker of Sonic the Hedgehog and other video game franchises, has been trying to sell itself as a creator of games for other machines after it decided early this year to stop making the Dreamcast.
BUSINESS
May 27, 2000 | P.J. HUFFSTUTTER, TIMES STAFF WRITER
The battle over the $7-billion video game industry claimed its first casualty on Friday when the president of financially troubled Sega Enterprises announced that he will step down after the giant game maker reported a staggering loss for the third straight year. The Tokyo-based game giant said it lost $398.1 million for fiscal 2000, matching last year's deficit. Sales jumped nearly 27%, to $3.17 billion.
BUSINESS
December 4, 2002 | Alex Pham
Sega Corp. launched an online service for game developers that would compete with GameSpy Industries in Irvine. The Sega service provides developers with Web hosting, player matching and billing capabilities. As consoles acquire the ability to connect to the Internet, developers increasingly are building into their games online features such as finding opponents, competing in tournaments and downloading content.
BUSINESS
November 21, 2001 | Associated Press
Sega Corp. reported a $169-million loss for its fiscal first half, largely because the plunging value of its investments more than offset the improvement in its video game business after it abandoned the unprofitable Dreamcast console. Sega, the maker of Sonic the Hedgehog and other video game franchises, has been trying to sell itself as a creator of games for other machines after it decided early this year to stop making the Dreamcast.
BUSINESS
April 20, 2001 | Bloomberg News
Sega Corp., which is struggling to be profitable after four straight years of losses, said it will cut 312 jobs, or about 30% of its work force in Japan, as it moves to slash costs and debt. The announcement comes as Sega focuses on developing game software for other companies as a way to return to profitability after the company scrapped its flagship Dreamcast console last month.
BUSINESS
January 25, 2001 | ALEX PHAM, TIMES STAFF WRITER
Sega Enterprises in Japan acknowledged Wednesday that it may stop production of its Dreamcast video game console, reversing statements made by the company's U.S. operations Tuesday. Sega also confirmed Wednesday that it will consider producing games for rivals Nintendo Co. and Sony Corp. Sega said it may develop games for Game Boy Advance, a hand-held device made by Nintendo that's due to hit store shelves in March, and for Sony's PlayStation 2 console.
BUSINESS
May 27, 2000 | P.J. HUFFSTUTTER, TIMES STAFF WRITER
The battle over the $7-billion video game industry claimed its first casualty on Friday when the president of financially troubled Sega Enterprises announced that he will step down after the giant game maker reported a staggering loss for the third straight year. The Tokyo-based game giant said it lost $398.1 million for fiscal 2000, matching last year's deficit. Sales jumped nearly 27%, to $3.17 billion.
BUSINESS
May 11, 2000 | P.J. HUFFSTUTTER, TIMES STAFF WRITER
The $7-billion battle to control digital entertainment escalates today at the Los Angeles Convention Center, where Microsoft Corp. and the world's leading video game companies will square off and spend tens of millions of dollars trying to outshoot one another. Their goal, and the crux of this fierce rivalry, is to dominate a new generation of video game machines.
BUSINESS
March 1, 2003 | From Reuters
Japanese video game publisher Sega Corp. said it would cut 20% of its staff, or about 90 jobs, at its U.S. headquarters in San Francisco as it reorganizes its North American operations ahead of a planned merger. Sega, which is in the process of combining with Japan's Sammy Corp., said it would organize its North American operations into three units under the umbrella of Sega Holdings.
BUSINESS
March 20, 1995 | Times Staff and Wire Reports
Video Game Machine Counterfeiters Raided: Japanese video game company Sega Enterprises said authorities took the government's first action against copyright pirates after a recent accord with the United States. The Administration for Industry and Commerce staged a raid March 9 in Beijing, going after seven manufacturers, wholesalers and retailers, Sega said. All were allegedly supplying counterfeit Sega products to Beijing retail shops and to Russian traders.
BUSINESS
September 21, 1999 | (A Times Staff Writer)
Sega's new Dreamcast video game system generated an estimated $111 million in retail sales in the U.S. during its first three days on sale, according to NPD Group Inc., a Port Washington, N.Y.-based market research firm. Dreamcast's surge pushed overall sales for the video game market up by 133% for the week ended Sept. 11, NPD said, with Sega Dreamcast accounting for 88% of the growth.
BUSINESS
August 5, 1999 | JENNIFER OLDHAM, TIMES STAFF WRITER
Hoping to capitalize on the expanding market for playing video games online, Sega Enterprises and AT&T on Wednesday announced a partnership that would bring together Sega's next-generation console and AT&T's WorldNet Internet service. The deal is key for the No. 3 gaming company, whose Dreamcast console will be the first system that can connect to the Internet using a built-in 56k modem. The console, with processing power that rivals Pentium computers, is scheduled for U.S. release Sept. 9.
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