May 11, 2000 |
The $7-billion battle to control digital entertainment escalates today at the Los Angeles Convention Center, where Microsoft Corp. and the world's leading video game companies will square off and spend tens of millions of dollars trying to outshoot one another. Their goal, and the crux of this fierce rivalry, is to dominate a new generation of video game machines.
May 28, 2003 |
Sega Corp.'s president said the Japanese video game company is discussing a joint venture with rival Electronic Arts Inc. to distribute games in North America. "We will consider forming a sales joint venture in the United States if necessary," Sega's new president, Hisao Oguchi, told Reuters on Tuesday in Tokyo. He said Sega was weighing a proposal by Redwood City, Calif.-based EA, but did not elaborate. EA, maker of the popular "Madden" series, did not reply to requests for comment.
November 8, 2001 |
For years, the makers of home video game consoles have chased the elusive dream of online play--using the Internet to not only connect far-flung players but deliver a giant menu of interactive entertainment. Going online means being able to challenge opponents from across the world, not just across the living room. It means being able to download new levels, characters, weapons, outfits, missions and arenas for existing games. And it means a regular diet of new, "episodic" games and upgrades.
May 19, 2004 |
Sega Corp., the video game maker famous for Sonic the Hedgehog, and pinball equipment maker Sammy Corp. said Tuesday that they would integrate their operations under a new holding company that would become Japan's biggest video game software company. Sega and Tokyo-based Sammy will form the new company by Oct. 1. It will be 72% controlled by current Sammy shareholders, the companies said. Their combined group annual sales are about $3.
October 25, 2001 |
Sega Corp. will begin charging $9.95 a month beginning Nov. 1 for access to SegaNet, its online gaming service for players of Dreamcast, Sega's discontinued video game console. Launched last year as a $100-million bet on online games, SegaNet initially charged players $21.95 a month for dial-up Internet service as well as access to its online game site. The company discontinued that two months ago and let players access SegaNet games for free as long as they have their own Internet connection.
March 29, 2000 |
Electronic Arts Inc., Nintendo Co. and Sega Enterprises Ltd. sued Yahoo Inc. over the sale of counterfeit video game software sold through the Internet directory's Web site. The suit, filed in U.S. District Court in San Francisco, alleges that Yahoo is aware of the sales of pirated software, makes money because of them and has the ability to halt the sales. It seeks compensatory damages and an injunction halting the sales. Yahoo officials weren't immediately available to comment.