February 2, 2001 |
DreamWorks SKG is parachuting out of the video arcade business, fleeing GameWorks, the company that Steven Spielberg helped found six years ago as a showcase for his passion for designing arcade games. GameWorks struggled to become a profitable business, quickly expanding and then retrenching. Last fall, the company landed in the middle of a firestorm when Washington politicians chided Hollywood for marketing violent entertainment to children.
April 15, 1993 |
A cable TV channel devoted solely to video games will be launched early next year under a partnership teaming video game manufacturer Sega Enterprises, entertainment conglomerate Time Warner Inc. and cable giant Tele-Communications Inc. The Sega Channel, as the venture is called, is the first in what is expected to be several new cable TV channels employing interactive technology. That technology allows viewers to instantly select the programs and movies they want to watch.
June 21, 1996 |
Founded: 1981 by Masayoshi Son. * Capital: 55 billion yen, or $520 million, as of April. * Headquarters: Tokyo. * Business: Largest distributor of personal computer software in Japan. * Growth strategy: Investments in and acquisitions of both established companies and start-ups. * Acquisitions: Ziff-Davis Publishing Co., the world's largest computer trade publisher, which puts out PC Magazine, Computer Shopper and other publications. Two major U.S.
August 18, 1992
With Design in Mind International Inc., a troubled Chatsworth toy and novelty gift company whose two top executives were ousted in June amid allegations of misconduct, reported a large loss and decline in sales in its latest quarter. With Design lost $1.24 million in its fiscal third quarter ended June 30, while sales fell 72%, to $521,126. A year earlier, it lost $424,406 on sales of $1.88 million. Sheldon F.
May 28, 1997 |
Japanese video game manufacturer Sega Enterprises Ltd. and Bandai Co., Japan's biggest toy company, Tuesday abruptly canceled plans to merge and create a multimedia entertainment company with annual sales of more than $6 billion. Opposition to the merger had been building within Bandai, whose hit product Tamagotchi, an electronic baby chicken, has propelled the company into the international spotlight.
February 1, 2000 |
Sega Enterprises Ltd., the Japanese video game firm, said it has partnered with 30 cable network operators to roll out a high-speed cable Internet service in Asia that uses the company's Dreamcast home gaming console. The commercial service, being tested this week, is expected to debut in Japan by summer, officials said. Sega has also said it wants to start selling the machine to elementary schools nationwide as a low-cost device for sending and receiving e-mail.
October 16, 2000 |
In 1998, the last time the electronics and automotive industries converged in Detroit to ponder what gizmos drivers might want in cars, global sales of in-vehicle communications hardware and services totaled $2 billion. With sales now at $4.2 billion and forecast to rise more than tenfold to $47 billion by decade's end, some of the biggest names in computers and telecommunications are making pitches at this week's newly expanded Convergence 2000 conference. Sun Microsystems Inc.