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BUSINESS
August 30, 2000 | Bloomberg News
Ubi Soft Entertainment, a Paris-based video game software maker, said it agreed to buy author Tom Clancy's closely held game company, Red Storm Entertainment Inc., for $45 million in cash to boost U.S. sales. Ubi Soft said the acquisition, expected to close by the end of September, will add $20 million in U.S. sales in its fiscal year ending in March and $50 million to $60 million in fiscal 2002.
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BUSINESS
February 17, 2005 | From Associated Press
French video game maker Ubisoft Entertainment and U.S. rival Electronic Arts Inc. said they were in discussions, prompting speculation that the French company could be an acquisition target. "I would not say there's negotiations taking place, but we are having the kind of dialogue that you would expect of a large shareholder with the company," said Jeff Brown, a spokesman for Redwood City, Calif.-based Electronic Arts, a major shareholder in Ubisoft.
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BUSINESS
February 17, 2005 | From Associated Press
French video game maker Ubisoft Entertainment and U.S. rival Electronic Arts Inc. said they were in discussions, prompting speculation that the French company could be an acquisition target. "I would not say there's negotiations taking place, but we are having the kind of dialogue that you would expect of a large shareholder with the company," said Jeff Brown, a spokesman for Redwood City, Calif.-based Electronic Arts, a major shareholder in Ubisoft.
BUSINESS
August 30, 2000 | Bloomberg News
Ubi Soft Entertainment, a Paris-based video game software maker, said it agreed to buy author Tom Clancy's closely held game company, Red Storm Entertainment Inc., for $45 million in cash to boost U.S. sales. Ubi Soft said the acquisition, expected to close by the end of September, will add $20 million in U.S. sales in its fiscal year ending in March and $50 million to $60 million in fiscal 2002.
BUSINESS
July 24, 2000 | P.J. Huffstutter
A unit of Ubi Soft Entertainment, a French video-game publishing giant, has signed a $25-million investment and licensing deal with GameSpy Industries, an Irvine-based entertainment portal. The unit, GameLoft, is the online gaming arm of Ubi Soft and its parent company, Guillemot Corp. Privately held GameSpy is known for making a series of software applications that allow consumers to find everything from games to music on the Internet.
BUSINESS
August 8, 2003 | From Reuters
Seven video game companies, including Microsoft Corp., Eidos and Ubi Soft Entertainment, have qualified to bid in the auction for the assets of publisher 3DO Co., according to court papers filed Thursday. In a notice filed with the U.S. Bankruptcy Court in San Francisco, 3DO's attorneys said Microsoft, Eidos, Ubi Soft, Jowood Productions Software, Namco Hometek Inc., Turbine Entertainment Software Corp. and Crave Entertainment filed by Wednesday's deadline to bid in the Aug. 14 auction.
BUSINESS
March 6, 2001 | From Times Wire Services
The buyout firm that acquired troubled Learning Co. from toy giant Mattel Inc. last year said Monday that the software maker is now in the black and will generate "material" profit in 2001. Gores Technology Group announced it would buy Learning Co. from Mattel five months ago as the unit was losing $1.5 million per day. Mattel bought Learning Co. in 1999 for $3.5 billion, but virtually gave the unit to Gores in exchange for a share of future profit after Learning Co.
BUSINESS
January 26, 2005 | Alex Pham, Times Staff Writer
Electronic Arts Inc. said Tuesday that revenue and profit fell as a shortage of video game consoles and stiff competition from rival publishers cut into the company's results for the crucial holiday quarter. The publisher of the Sims and Madden Football games reported revenue of $1.43 billion in the fiscal third quarter ended Dec. 31, down 3% from $1.48 billion a year ago. Net income fell 4.4% to $375 million, or $1.18 a share, from $392 million, or $1.26, in the same quarter a year earlier.
BUSINESS
July 12, 1999 | P.J. HUFFSTUTTER
Interplay Entertainment Corp., saying its financial troubles are firmly in the past, expects to finalize its $25-million investment deal this week with French software developer Titus Interactive. The agreement, announced in May, would give Titus a 50.6% stake in Interplay. In exchange, the Irvine-based game maker would get a healthy influx of funds and the U.S. licensing rights to a new line of video games.
BUSINESS
July 12, 1999 | P.J. HUFFSTUTTER, P.J. Huffstutter covers high technology for The Times. She can be reached at (714) 966-7830 and at p.j.huffstutter@latimes.com
Interplay Entertainment Corp., insisting its financial troubles are firmly in the past, expects to finalize its $25-million investment deal this week with French software developer Titus Interactive. The agreement, announced in May, gives Titus a 50.6% stake in Interplay. In exchange, the Irvine-based game maker gets a healthy influx of funds and the U.S. licensing rights to a new line of video games.
BUSINESS
May 25, 2001 | ALEX PHAM, TIMES STAFF WRITER
When "Myst" debuted in 1993, it introduced millions of uninitiated PC owners to the world of computer games with its breathtaking graphics and easy-to-play sensibility. But the latest version of the game--"Myst III: Exile"--is garnering public attention for entirely different reasons: Complaints over technical glitches have jammed online chat boards, forcing the game's publisher to issue a round of fixes and offer to replace one of the game's four discs.
BUSINESS
December 27, 1999 | P.J. HUFFSTUTTER, TIMES STAFF WRITER
For more than a decade, the computer game industry has struggled to shed its geek image and gain recognition as a legitimate entertainment business. And though sales continued to flourish--the industry hauled in $6.3 billion in revenue in 1998 and is expected to break the $8-billion mark in 1999--the world of gaming continued to be misunderstood and often feared by the masses.
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