OPINION
January 31, 2006 | JOEL STEIN
I'VE ALWAYS been scared of 17-year-old boys. Particularly when I was 17, but even now. I have learned to avoid their hormone-amped, hostile glances, figuring every one of them is in some kind of dangerous gang. Especially if he's wearing red or blue, or making any kind of complicated shadow puppets when there is no nearby wall or light source. But it turns out I have nothing to worry about.
BUSINESS
August 24, 1987 | NANCY YOSHIHARA, Times Staff Writer
Atari, a personal computer and video game company that has struggled to persuade retailers to sell its products, has agreed to buy the Federated Group chain of consumer electronics stores for $67.3 million in cash. The acquisition would give Atari, which has been on the mend since being discarded by Warner Communications three years ago, the Federated retail network of about 65 stores in California, Arizona, Texas and Kansas.
BUSINESS
June 5, 2011 | By Alex Pham and Ben Fritz, Los Angeles Times
At the video game industry's first Electronic Entertainment Expo 16 years ago, Sony Corp.'s PlayStation and Sega's Saturn dazzled attendees and defined the cutting edge of coolness with their CD drives and three-dimensional graphics. This week, as the industry gathers in downtown Los Angeles for its annual E3 extravaganza, some experts are questioning how significant those boxes of electronics really are in a rapidly changing video game business. After dominating the market for decades and making their way into 1 out of every 2 U.S. homes, consoles are beginning to face serious competition as teenagers and adults increasingly play games designed for smartphones, tablets and online social networks.
BUSINESS
January 24, 2012 | By Dawn C. Chmielewski, Los Angeles Times
With 125 million viewers watching more than 1 billion of its videos a month, Machinima may be the most-watched channel that's not on TV. The specialty channel devoted to video-game aficionados — which offers game walk-throughs, gaming news, exclusive trailers and original series — is the channel with the fourth most subscribers on YouTube, itself the world's third most popular website, according to online measurement firm ComScore Inc. ...
BUSINESS
October 18, 2011 | By Ben Fritz, Los Angeles Times
"The Dark Knight Rises" doesn't hit movie theaters for nine months, but Batman is at the heart of what may just be Warner Bros.' most important release of the fall. With the launch Tuesday of video game Arkham City, a sequel to 2009 hit Arkham Asylum that lets players control the Caped Crusader, the studio's Warner Bros. Interactive Entertainment unit has one of the best-reviewed and most anticipated titles of the year. It's expected to generate hundreds of millions of dollars in sales.
BUSINESS
June 14, 2011 | By Alex Pham, Los Angeles Times
The video game industry hit the pause button on sales in May, posting its lowest monthly revenue from U.S. retail stores such as Best Buy Co. and GameStop Corp. since October 2006. Sales of games, consoles and game accessories such as extra controllers dropped 14% last month to $743.1 million, down from $866.8 million in May 2010, according to a report released Monday from NPD Group, a market research firm. "A light slate of new releases is at the heart of last month's performance," said NPD analyst Anita Frazier.