June 14, 2011 |
The video game industry hit the pause button on sales in May, posting its lowest monthly revenue from U.S. retail stores such as Best Buy Co. and GameStop Corp. since October 2006. Sales of games, consoles and game accessories such as extra controllers dropped 14% last month to $743.1 million, down from $866.8 million in May 2010, according to a report released Monday from NPD Group, a market research firm. "A light slate of new releases is at the heart of last month's performance," said NPD analyst Anita Frazier.
March 2, 2013 |
A "Star Wars" fan has made a video game that lets players throw virtual objects with their minds, but he's having trouble selling it because people don't believe it works. "One blogger that I reached out to accused me of fabricating the entire thing," said Lat Ware, a 28-year-old game developer in Sunnyvale, Calif. But Ware assures us that "Throw Trucks With Your Mind!," the game he is trying to fund on Kickstarter , is no hoax. Ware let VentureBeat test the game, and after the demo, the tech website's reporter proclaimed he was a Jedi Master.
December 8, 2011 |
There's more bad news for THQ Inc. The Agoura Hills video game publisher said revenue for the critical holiday quarter is likely to come in 25% below what it had initially forecast this year. THQ Chief Executive Brian Farrell attributed the shortfall to weak sales of uDraw, a game that lets players draw pictures on a tablet device that's connected wirelessly to consoles. The tablet, which was originally priced between $70 and $80, is now selling for about $50 at retailers such as GameStop.
June 5, 2011 |
At the video game industry's first Electronic Entertainment Expo 16 years ago, Sony Corp.'s PlayStation and Sega's Saturn dazzled attendees and defined the cutting edge of coolness with their CD drives and three-dimensional graphics. This week, as the industry gathers in downtown Los Angeles for its annual E3 extravaganza, some experts are questioning how significant those boxes of electronics really are in a rapidly changing video game business. After dominating the market for decades and making their way into 1 out of every 2 U.S. homes, consoles are beginning to face serious competition as teenagers and adults increasingly play games designed for smartphones, tablets and online social networks.
June 8, 2013 |
The people behind the "Payday" video game franchise have a lot going on. They're making a movie based on "Payday: The Heist," the 2011 cult hit video game, for 2014. The game's sequel is coming out in August, and they're now working on the third installment. Plus there's a Web series. Video games as source material for films is not new. What's different about these projects is that the video game makers and the filmmakers are working together throughout the process. PHOTOS: Hollywood backlot moments Juggling all those projects means taking multiple angles on the same intellectual property and thinking in ways filmmakers typically haven't, said Greg O'Connor, producer of the upcoming "Payday: The Heist" film.
November 15, 2012 |
While sales of new video game discs have been plummeting all year, it turns out gamers are spending their money to play in other ways. During the third quarter (from July through September), total spending on video games -- new and old, purchases and rentals, physical and digital -- totaled $1.07 billion in the U.S., according to research firm NPD Group. That's down only 1% from a year ago. Those figures are more heartening to the game industry than monthly figures for new physical game sales and consoles that are released by NPD. In total, spending on physical games dropped 16% during the third quarter, and spending on games on digital platforms jumped 22%. Video game publishers make no money from used game sales or rentals (besides the initial sales of those titles)