December 10, 2013 |
"Family Guy" fans will soon have another pastime that fits with Peter Griffin's preferred level of physical activity: a video game for mobile devices. Fox Digital Entertainment, the mobile content division of 20th Century Fox, has teamed with San Francisco start-up TinyCo to put out the yet-unnamed game based on "Family Guy," the irreverent animated comedy. The game will launch early next year for iOS and Android smartphones and tablets, the companies said Tuesday. TinyCo is working with the writers from Seth MacFarlane's Fuzzy Door Productions on the role-playing game in which players control the characters from the "Family Guy" hometown of Quahog, R.I., through various adventures. RELATED: More games coverage by The Times One of the important challenges, said Andrew N. Green, TinyCo's head of business development, is to make sure the humor of the show carries into the game. "We want you to laugh your ass off," he said.
March 8, 2013 |
Lat Ware placed the NeuroSky headset on my 10-year-old son's head and then began making the adjustments. The device detects brain waves, and then digitizes them. Ware, 28, had to make sure the headset was picking up the right waves before the real fun could begin. Once everything was set, Ware provided some simple rules. Look at the computer screen where he had just launched the demo version of his work-in-progress video game called, "Throw Trucks With Your Mind!" Concentrate on one object, in this case a kind of futuristic tank sitting in a large chamber.
June 8, 2013 |
The people behind the "Payday" video game franchise have a lot going on. They're making a movie based on "Payday: The Heist," the 2011 cult hit video game, for 2014. The game's sequel is coming out in August, and they're now working on the third installment. Plus there's a Web series. Video games as source material for films is not new. What's different about these projects is that the video game makers and the filmmakers are working together throughout the process. PHOTOS: Hollywood backlot moments Juggling all those projects means taking multiple angles on the same intellectual property and thinking in ways filmmakers typically haven't, said Greg O'Connor, producer of the upcoming "Payday: The Heist" film.
November 15, 2012 |
While sales of new video game discs have been plummeting all year, it turns out gamers are spending their money to play in other ways. During the third quarter (from July through September), total spending on video games -- new and old, purchases and rentals, physical and digital -- totaled $1.07 billion in the U.S., according to research firm NPD Group. That's down only 1% from a year ago. Those figures are more heartening to the game industry than monthly figures for new physical game sales and consoles that are released by NPD. In total, spending on physical games dropped 16% during the third quarter, and spending on games on digital platforms jumped 22%. Video game publishers make no money from used game sales or rentals (besides the initial sales of those titles)
March 12, 2013 |
With just two days to go, Lat Ware reached his Kickstarter goal of raising $40,000 that will allow him to finish work on a video game played using brain waves. "Sometimes dreams come true," Ware said in an e-mail. PHOTOS: Tech we want to see in 2013 As of Monday night, his project, called "Throw Trucks With Your Mind," had raised $41,062 from 495 backers. Ware has said he plans to use the money to hire a handful of people to complete the game within the next year. The game is played by wearing a NeuroSky headset that reads brain waves.
October 13, 2012 |
Now playing on YouTube: The melodious clash of the Ohio marching bands. In one corner we've got the Ohio University marching band -- "the most exciting band in the land" -- doing its interpretation of the viral phenomenon K-Pop song "Gangnam Style. " (The band members put the instruments down and go into a straight-up dance party at 1:27 into the video.) In the other corner we've got the Ohio State University marching band -- "the best damn band in the land" -- and its viral smash hit that takes viewers on an audio and visual tour of video games throughout history.
January 15, 2013 |
Long stuck in low gear, Walt Disney Co.'s video game division is aiming for infinity. The entertainment conglomerate on Tuesday unveiled plans for a high-stakes initiative called Disney Infinity that could determine the success or failure of its video game business over the next few years. Infinity will enable players to buy toys based on famous Disney characters like Mr. Incredible and "Pirates of the Caribbean's" Jack Sparrow and “scan” them into a game. Each character can have adventures in his or her own environment - like Sparrow on the high seas -- or together in a "playground" mode where players create new worlds.
March 13, 2012 |
In an effort perhaps to sharpen his recently poor putting, Tiger Woods appears to have contacted an unlikely source. Shaq Fu. A new commercial promoting Tiger Woods' PGA Tour 13 features Shaquille O'Neal and Woods mimicking classic kung fu films, including awkward voice dubbing and endless kung fu moves. Based on O'Neal's free-throw shooting history, it's likely the former Lakers center adopts Happy Gilmore's game: tremendous driving power and unreliable putting. So it's unclear if such an approach would actually help.
May 21, 2012
Writers from around the Tribune Co. discuss whether "Tebowing" - the practice of publicly taking a knee in prayer made popular by New York Jets backup quarterback Tim Tebow when he was starting for the Denver Broncos last season - deserves a place in the popular Madden NFL video game. Check back throughout the day for their responses and join the discussion by voting in the poll and leaving a comment of your own. Sam Farmer, Los Angeles Times Of course there's a place for Tebowing in Madden.
May 18, 2012 |
The Pacific Symphony performs music for an unlikely audience -- gamers battling the hellish underworlds of Diablo III. The symphony teamed up with Irvine-based game developer Blizzard Entertainment, known for the Warcraft and Starcraft franchises, for the long-awaited third installment in the Diablo series. More than 100 musicians recorded the score live last July in Costa Mesa's Renée and Henry Segerstrom Concert Hall under the baton of Eímear Noone. “It was important to give Diablo III its own sound - - not only via the compositions, but even in the manner in which it was recorded,” Blizzard Entertainment's audio director Russell Brower said in a news release about the project.