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December 10, 2013 | By Ryan Faughnder
"Family Guy" fans will soon have another pastime that fits with Peter Griffin's preferred level of physical activity: a video game for mobile devices.  Fox Digital Entertainment, the mobile content division of 20th Century Fox, has teamed with San Francisco start-up TinyCo to put out the yet-unnamed game based on "Family Guy," the irreverent animated comedy. The game will launch early next year for iOS and Android smartphones and tablets, the companies said Tuesday. TinyCo is working with the writers from Seth MacFarlane's Fuzzy Door Productions on the role-playing game in which players control the characters from the "Family Guy" hometown of Quahog, R.I., through various adventures.  RELATED: More games coverage by The Times   One of the important challenges, said Andrew N. Green, TinyCo's head of business development, is to make sure the humor of the show carries into the game.  "We want you to laugh your ass off," he said.
March 8, 2013 | By Chris O'Brien
Lat Ware placed the NeuroSky headset on my 10-year-old son's head and then began making the adjustments. The device detects brain waves, and then digitizes them. Ware, 28, had to make sure the headset was picking up the right waves before the real fun could begin.  Once everything was set, Ware provided some simple rules. Look at the computer screen where he had just launched the demo version of his work-in-progress video game called, "Throw Trucks With Your Mind!" Concentrate on one object, in this case a kind of futuristic tank sitting in a large chamber.
June 22, 2009
Weekly roundup of the top five in each category: TELEVISION Top prime-time shows, viewers 18 to 49 For week that ended June 14: NBA Finals (Thur.): ABC, 8.5 million viewers NBA Finals (Tues.) : ABC, 7.7 million NBA Finals (Sun.): ABC, 7.5 million NBA Trophy Presentation : ABC, 7.2 million NHL Stanley Cup Finals (Fri.): NBC, 4.4 million Prime-time viewership For season through June 14: CBS: 11.4 million viewers Fox : 9.5 million ABC : 8.7 million NBC : 7.6 million Univision: 3.
March 25, 2009 | Alex Pham
Shoppers are buying an increasing amount of their music and movies via Web downloads. But video game sales remain firmly rooted in old-fashioned stores because many games require enormous software files that can take hours to download. That's now poised to change. One company, OnLive Inc., showcased one such effort at the Game Developer Conference on Tuesday night. The service promises to let players buy or rent the latest games and start playing within seconds on their television or computers.
July 9, 2012 | By Salvador Rodriguez
A French video game collector just sold a collection of thousands of video games on eBay for more than $1.2 million. The collection includes every video game for many of Nintendo's consoles, every video game for every single Sega console as well as all the games for the lesser-known NEC video game systems. In total, the collection includes 22 full sets with about 7,000 video games. The seller is a 32-year-old man named Andre who lives in south France. Andre said he works in law and is constantly selling video games -- this collection just happened to be the biggest he's ever sold.
August 6, 2012 | By Todd Martens
"Sound Shapes," released today for Sony's PS3 and handheld system Vita, isn't the typical video game score. The game uses previously unheard tracks from the likes of Beck and Deadmau5, among others, to create a universe where the songs explored are dependent upon a user's movements. Like last year's "Portal 2," which featured music from Jonathan Coulton and the National, "Sound Shapes" brings a little pop cred further into video game culture. They're not the only games to have winning scores.
April 1, 2013 | By Marc Lifsher
SACRAMENTO -- California's energy efficiency regulators are are setting their sights on a new batch of products. After decades of requiring that appliances, furnaces, air conditioners and big-screen televisions use ever less power, officials are now looking at more devices: video game consoles, set-top cable boxes, computers, various types of lighting and pool and spa pumps and motors. “The simple fact is energy efficiency saves consumers money,” said Andrew McAllister, a member of the California Energy Commission.
October 11, 2012 | By Ben Fritz
  Strong sales for the latest incarnation of the annual "Madden NFL" and action sequel "Borderlands 2" were not enough to arrest the latest slide in video game sales. Total industry revenue from sales of physical games, consoles and accessories in the U.S. was $848 million in September, according to research firm NPD Group, down 24% from the same period a year ago. Including sales of used games and digital downloads, as well as rentals, revenue in September was close to $1.6 billion, NPD analyst Liam Callahan estimated.
September 6, 2013 | By Amina Khan
Video games aren't just for the young - they can improve declining brain function in the old and elderly, according to a new study published in Nature. The findings by a team of UC San Francisco researchers show that the aging brain is a lot more robust than it's often given credit for, given the right type of mental exercise. The findings “provide the first evidence, to our knowledge, of how a custom designed video game can be used to assess cognitive abilities across the life span, evaluate underlying neural mechanisms, and serve as a powerful tool for cognitive enhancement,” the study authors wrote.
May 29, 2012 | By Brian Gaar
AUSTIN, Texas — Austin Community College student Richard Moss showed off his group's project: a demo of a submarine video game called Treasures of Atlantis. It was the end of the semester for a class of about 14 game designers and as many artists enrolled in the community college's Game Development Institute. As Moss piloted his digital submarine around the treasure-filled depths, he was eventually killed. Except it wasn't quite clear whether the game was over. "Yeah, I'm dead, but we don't have a 'Game Over' screen," Moss said as the class laughed.
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