March 25, 2009 |
Shoppers are buying an increasing amount of their music and movies via Web downloads. But video game sales remain firmly rooted in old-fashioned stores because many games require enormous software files that can take hours to download. That's now poised to change. One company, OnLive Inc., showcased one such effort at the Game Developer Conference on Tuesday night. The service promises to let players buy or rent the latest games and start playing within seconds on their television or computers.
March 8, 2013 |
Lat Ware placed the NeuroSky headset on my 10-year-old son's head and then began making the adjustments. The device detects brain waves, and then digitizes them. Ware, 28, had to make sure the headset was picking up the right waves before the real fun could begin. Once everything was set, Ware provided some simple rules. Look at the computer screen where he had just launched the demo version of his work-in-progress video game called, "Throw Trucks With Your Mind!" Concentrate on one object, in this case a kind of futuristic tank sitting in a large chamber.
April 1, 2013 |
SACRAMENTO -- California's energy efficiency regulators are are setting their sights on a new batch of products. After decades of requiring that appliances, furnaces, air conditioners and big-screen televisions use ever less power, officials are now looking at more devices: video game consoles, set-top cable boxes, computers, various types of lighting and pool and spa pumps and motors. “The simple fact is energy efficiency saves consumers money,” said Andrew McAllister, a member of the California Energy Commission.
October 11, 2012 |
Strong sales for the latest incarnation of the annual "Madden NFL" and action sequel "Borderlands 2" were not enough to arrest the latest slide in video game sales. Total industry revenue from sales of physical games, consoles and accessories in the U.S. was $848 million in September, according to research firm NPD Group, down 24% from the same period a year ago. Including sales of used games and digital downloads, as well as rentals, revenue in September was close to $1.6 billion, NPD analyst Liam Callahan estimated.
January 16, 2009 |
While other sectors hit the reset button during the bleak holiday season, the video game industry rang up a 9% increase in U.S. sales during December as consumers hunkered down at home, many with their Wii game consoles. The gain was led by a 15% uptick in sales of games, including Call of Duty: World at War, Wii Fit, Mario Kart and Guitar Hero World Tour, market research firm NPD Group Inc. said Thursday. For the year, sales of games, consoles and accessories grew 19% to $21.
September 6, 2013 |
Video games aren't just for the young - they can improve declining brain function in the old and elderly, according to a new study published in Nature. The findings by a team of UC San Francisco researchers show that the aging brain is a lot more robust than it's often given credit for, given the right type of mental exercise. The findings “provide the first evidence, to our knowledge, of how a custom designed video game can be used to assess cognitive abilities across the life span, evaluate underlying neural mechanisms, and serve as a powerful tool for cognitive enhancement,” the study authors wrote.
August 6, 2012 |
"Sound Shapes," released today for Sony's PS3 and handheld system Vita, isn't the typical video game score. The game uses previously unheard tracks from the likes of Beck and Deadmau5, among others, to create a universe where the songs explored are dependent upon a user's movements. Like last year's "Portal 2," which featured music from Jonathan Coulton and the National, "Sound Shapes" brings a little pop cred further into video game culture. They're not the only games to have winning scores.
February 24, 2009 |
Boston Red Sox second baseman Dustin Pedroia strides to the plate and begins his ritual. Tap the bat twice on the ground. Circle it overhead. Adjust the gloves. Stand straight, bat upright, awaiting the pitch. A voice interrupts: "And cut!" Pedroia is in a Sony Corp. studio in San Diego, suited up in a spandex bodysuit studded with 55 white sensors.
May 29, 2012 |
AUSTIN, Texas — Austin Community College student Richard Moss showed off his group's project: a demo of a submarine video game called Treasures of Atlantis. It was the end of the semester for a class of about 14 game designers and as many artists enrolled in the community college's Game Development Institute. As Moss piloted his digital submarine around the treasure-filled depths, he was eventually killed. Except it wasn't quite clear whether the game was over. "Yeah, I'm dead, but we don't have a 'Game Over' screen," Moss said as the class laughed.
April 17, 2011 |
It was March and British Columbia-based game designer Andy Moore was sitting at his computer checking his email. Moore's studio, Spry Fox, had recently launched a browser-based title called Steambirds, a turn-based game that allowed players to pilot World War II aircraft and engage in dogfights with enemy pilots. Thus far the game had been well-received, with more than 2 million plays of the game weeks after launch, and now that the initial spike in traffic had died down, Moore and his colleagues were planning for future releases of the game on mobile devices such as the iPhone.