January 20, 2010 |
The amount of time young people spend consuming media has ballooned with around-the-clock access and mobile devices that function practically as appendages, according to a new report. Young people now devote an average of seven hours and 38 minutes to daily media use, or about 53 hours a week -- more than a full-time job -- according to Kaiser Family Foundation findings released today. A few years ago, the same researchers thought that teens and tweens were consuming about as much media as humanly possible in the hours available.
May 1, 2010
Less than a week after the Supreme Court refused to carve out an exception from the 1st Amendment for videos depicting real violence against animals, it has agreed to consider California's argument that it should withhold constitutional protection from virtual violence against people. The justices will review a sensible decision by a federal appeals court striking down a state law punishing the sale of "violent video games" to minors. We hope a majority of the court recognizes that the principle in the two cases is the same — that even offensive speech is protected by the 1st Amendment.
December 10, 2011
1. Call of Duty: Modern Warfare 3 (Activision Blizzard) 2. Elder Scrolls V: Skyrim (Bethesda Softworks) 3. Battlefield 3 (Electronic Arts) 4. Assassin's Creed: Revelations (Ubisoft) 5. Just Dance 3 (Ubisoft) 6. Madden NFL 12 (Electronic Arts) 7. Uncharted 3: Drake's Deception (Sony) 8. Saints Row: The Third (THQ) 9. The Legend of Zelda: SkywardSword (Nintendo) 10. Batman: Arkham City (Warner Bros. Interactive) *Rankings are based on North American sales of games sold as discs.
May 10, 2010
Re: "Sex and Risk Among People in Their 20s May 3, California has a little advertised but fabulous program called FPACT (Family Planning, Access, Care, Treatment) that was established in 1996. California residents qualify if they are uninsured and are at 200% poverty level, which is determined by family size and income. The program goal is to prevent unintended pregnancies and sexually transmitted diseases. FPACT has far-reaching effects for individuals, families and California.
April 11, 2011 |
Video games that get players moving, at least in some small fashion, can not only have positive health effects -- they might even have a place in stroke rehabilitation centers, helping some patients regain upper body strength and coordination after suffering a stroke. That seems to be the consensus from an analysis by Canadian researchers of 12 studies involving 195 stroke patients who tried their hands at virtual-reality games as part of rehabilitation. And the games might even offer an edge.
January 13, 2012 |
Here's your fight-the-power Friday roundup of consumer news from around the Web: --Christmas wasn't kind to the video game industry. U.S. sales of video game hardware, software and accessories fell 21% in December from a year ago, to $3.99 billion, as players bought fewer games for their aging consoles, according to market researcher NPD Group. The month's poor performance was unexpected given the quality of new games, including Call of Duty: Modern Warfare 3, which was the top-seller, and Just Dance 3, which placed second.