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BUSINESS
March 25, 2009 | Alex Pham
Shoppers are buying an increasing amount of their music and movies via Web downloads. But video game sales remain firmly rooted in old-fashioned stores because many games require enormous software files that can take hours to download. That's now poised to change. One company, OnLive Inc., showcased one such effort at the Game Developer Conference on Tuesday night. The service promises to let players buy or rent the latest games and start playing within seconds on their television or computers.
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ENTERTAINMENT
December 29, 2009 | By Pete Metzger
With 2009 drawing to a close, we thought it was important to put down our PS3 controller -- and stop playing Modern Warfare 2's brilliant online multi-player mode -- just long enough to reflect on the best games we played over the year. Though it's probably physically impossible to play every game that came out, of the titles we tried, here are our top 10: No. 10: Assassin's Creed II Renaissance Italy is the star of Assassin's Creed II, complete with ornate structures full of ledges, railings, windowsills and protruding bricks.
ENTERTAINMENT
February 23, 2010 | By Geoff Boucher
For the last decade, Hollywood has been mining comic books and fantasy novels for its blockbuster source material, with Harry Potter, Spider-Man, Batman and Gandalf leading the vivid parade. Looking ahead, though, the next generation of box-office champions may be coming from a different realm: the digital landscape of gaming. "Prince of Persia: The Sands of Time" hits theaters May 28, and World of Warcraft, Missile Command and even Asteroids are among the gamer brand names that are now in development.
BUSINESS
February 24, 2009 | Alex Pham
Boston Red Sox second baseman Dustin Pedroia strides to the plate and begins his ritual. Tap the bat twice on the ground. Circle it overhead. Adjust the gloves. Stand straight, bat upright, awaiting the pitch. A voice interrupts: "And cut!" Pedroia is in a Sony Corp. studio in San Diego, suited up in a spandex bodysuit studded with 55 white sensors.
CALIFORNIA | LOCAL
July 21, 2012 | By Matt Stevens, Los Angeles Times Staff Writer
The alleged gunman in the Colorado theater shootings enjoyed the company of a few high school friends who liked to play cards, video games and watch movies together as teenagers. One of James Holmes' friends was Richie Duong, a 24-year-old student at UC Riverside who had gone to school with the suspected gunman for more than a decade. The pair went to middle school together, and got to know each other in high school over cards and Wii video games. They also attended UC Riverside together, where they'd see each other at least once a week to watch "Lost".
BUSINESS
June 12, 2009 | Alex Pham
Consumers, daunted by the recession, hit the pause button on buying video games in May. The game industry last month racked up $863.3 million in sales of games and consoles, the first time since August 2007 that monthly sales came in less than $1 billion, according to a report released Thursday from market research firm NPD Group Inc. Sales of game consoles took a big hit last month, dropping 30% to $302.5 million from $433 million in May 2008.
BUSINESS
January 16, 2009 | Alex Pham
While other sectors hit the reset button during the bleak holiday season, the video game industry rang up a 9% increase in U.S. sales during December as consumers hunkered down at home, many with their Wii game consoles. The gain was led by a 15% uptick in sales of games, including Call of Duty: World at War, Wii Fit, Mario Kart and Guitar Hero World Tour, market research firm NPD Group Inc. said Thursday. For the year, sales of games, consoles and accessories grew 19% to $21.
BUSINESS
September 17, 2013 | By Richard Verrier
Despite the growth of Netflix, Amazon.com and other legal channels for watching entertainment online, the volume of pirated movies, TV shows, music, books and video games online continues to grow at a rapid pace. The amount of bandwidth used for copyright infringement in North America, Europe and Asia Pacific has grown nearly 160% from 2010 to 2012, accounting for 24% of total Internet bandwidth, according to a study from NetNames, the British brand protection firm. At the same time, the number of people engaged in copyright infringement has grown dramatically too. In January2013, 327 million unique users illegally sought copyrighted content, generating 14 billion page views on websites focused on piracy, up 10% from November 2011, according to the report.
BUSINESS
November 3, 2010 | By David G. Savage, Los Angeles Times
The Supreme Court debated sex, violence and free speech Tuesday, as several justices strongly argued for breaking new ground and upholding a California law that would forbid the sale of violent video games to those under age 18. "Why isn't it common sense," said Justice Stephen G. Breyer, that if the law can forbid selling pictures of a "naked woman" to a young teen, it can also forbid the sale of scenes "of gratuitous torture of children" in...
NEWS
March 1, 2013 | By Joseph Serna
Playing action video games could help dyslexic children read faster, a new study suggests. Neuroscientists from the University of Padua in Italy tested the reading ability of two groups of 10-year-olds after one group had played action video games and the other played non-action video games. According to the study , published Thursday in Current Biology, playing fast-paced video games helped improve dyslexic children's reading speed more than a year of intense, traditional therapies could.
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