CALIFORNIA | LOCAL
December 11, 2011 |
Erin Reynolds is a graduate student, so she knows at least one thing for certain. "Everyone feels stress," she said. That's part of the reason Reynolds and 12 others on her team created a video game that uses heart-rate sensors to help players learn to stay calm as they wind their way through a decrepit house filled with their characters' horrific memories. The 28-year-old USC cinematic arts student said she believes her psychological thriller game, Nevermind, can help people develop ways to cope with stress.
November 12, 2010 |
With music video games now resembling a group that hits the top of the charts and quickly flames out, Viacom Inc. is looking to sell off its Rock Band business. The media conglomerate said Thursday that it was in talks with several potential buyers for Harmonix Music Systems, the Cambridge, Mass., video game developer that created Activision Blizzard Inc.'s Guitar Hero and then made Rock Band after Harmonix was bought by Viacom in 2006. Sales of music video games, which enable players to simulate the experience of being a musician, have plunged almost 80% in the last two years.
March 13, 2011 |
When 11-year-old Matthew Garcia of Lancaster wants to get some exercise, he bypasses the two bicycles in his garage and heads to the Antelope Valley Family YMCA for one of his favorite workouts ? an electronic game with light-up targets and a scoreboard that tests his throwing, catching and speed skills. At home, he jumps on the Wii Fit alone, or with his mother. When he's working out, he has one thing on his mind, and it's not his heart rate: "I always think about how much fun I'm having.
May 10, 2013 |
Fly toy helicopters with your mind. Be a DJ and shift musical tracks based on how you feel. Wiggle robotic cat ears by increasing your state of calm. Astonishing advances in the ability to harness brain waves have made the fantastic notion of moving and controlling objects with the mind possible. Now neuroscientists are grappling with another challenge: Find a "killer app" that will demonstrate the true potential of tapping into brain waves and ignite the neurotechnology revolution.
March 12, 2010 |
Video game sales in the U.S. plunged 15% in February as skittish consumers continued to ratchet back their spending. The bleak sales report from the NPD Group marks the 10th monthly decline in the last 12 months. Game sales fell to $624 million. Console sales dropped 20% to $426 million, while sales of peripherals such as game controllers slipped 1% to $204 million. The drop occurred despite three major titles released last month: BioShock 2 from Take-Two Interactive Software Inc., Dante's Inferno from Electronic Arts Inc., and Heavy Rain from Sony Corp.
March 22, 2013 |
The cast and creators of HBO's "Game of Thrones" were in San Francisco this week for the Season 3 premiere, which airs Sunday. But along with the return of the show, fans have also been handed a new GOT video game on Facebook called "Ascent" which is officially in "open beta. " The game had 100,000 people signed up waiting for it to finally launch in late February. And when it finally did, the stampede of users downloading it crashed the servers of the company that made it, Boston-based Disruptor Beam.
March 1, 2013 |
Playing action video games could help dyslexic children read faster, a new study suggests. Neuroscientists from the University of Padua in Italy tested the reading ability of two groups of 10-year-olds after one group had played action video games and the other played non-action video games. According to the study , published Thursday in Current Biology, playing fast-paced video games helped improve dyslexic children's reading speed more than a year of intense, traditional therapies could.
November 16, 2010 |
Parents may not like how much their teens play video or computer games, but gaming appears to be harmless for most kids, a new Yale University study suggests. The survey of 4,028 teens found that playing video games didn't lead to unhealthy behaviors in boys, who accounted for the majority of gamers in the study. But 5% who reported "problematic" or addictive gaming habits were more likely to smoke cigarettes, use drugs and get into serious fights. Check out the full study, published Tuesday in the journal Pediatrics . This likely won’t be the last word on the effects of gaming on kids.
August 29, 2003 |
Challenging the stereotype that video games are the domain of teenage boys, an industry group reported that 26% of game players are women 18 or older, while 21% are boys 6 to 17. According to Wired News, the industry has worked to publish games catering to women and older players, in addition to young people. The average age of players has risen to 29, according to the study, released by the Entertainment Software Assn. and conducted by Peter D. Hart Research Associates.
November 3, 2012 |
Among the pleasures of "Wreck-it- Ralph," the Disney animated movie that has opened to strong reviews this weekend, is watching a history of video games flash before you (and, perhaps, your own history along with it). There are prominent references to contemporary first-person shooters like "Call of Duty" (here called "Hero's Duty"). But most of the fun comes with nods to titles from video games' early days. The most obvious of them involves the title character, who is situated in "Fix-it Felix," a game clearly inspired by "Donkey Kong.