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August 29, 2003 | Elaine Dutka
Challenging the stereotype that video games are the domain of teenage boys, an industry group reported that 26% of game players are women 18 or older, while 21% are boys 6 to 17. According to Wired News, the industry has worked to publish games catering to women and older players, in addition to young people. The average age of players has risen to 29, according to the study, released by the Entertainment Software Assn. and conducted by Peter D. Hart Research Associates.
November 16, 2010 | By Mary Forgione, Los Angeles Times
Parents may not like how much their teens play video or computer games, but gaming appears to be harmless for most kids, a new Yale University study suggests. The survey of 4,028 teens found that playing video games didn't lead to unhealthy behaviors in boys, who accounted for the majority of gamers in the study. But 5% who reported "problematic" or addictive gaming habits were more likely to smoke cigarettes, use drugs and get into serious fights. Check out the full study, published Tuesday in the journal Pediatrics . This likely won’t be the last word on the effects of gaming on kids.
March 1, 2013 | By Joseph Serna
Playing action video games could help dyslexic children read faster, a new study suggests. Neuroscientists from the University of Padua in Italy tested the reading ability of two groups of 10-year-olds after one group had played action video games and the other played non-action video games. According to the study , published Thursday in Current Biology, playing fast-paced video games helped improve dyslexic children's reading speed more than a year of intense, traditional therapies could.
November 3, 2012 | By Steven Zeitchik
Among the pleasures of  "Wreck-it- Ralph," the Disney animated movie that has opened to strong reviews  this weekend, is watching a history of video games flash before you (and, perhaps, your own history along with it). There are prominent references to contemporary first-person shooters like "Call of Duty" (here called "Hero's Duty"). But most of the fun comes with nods to titles from video games' early days. The most obvious of them involves the title character, who is situated in "Fix-it Felix," a game clearly inspired by "Donkey Kong.
March 22, 2013 | By Chris O'Brien
The cast and creators of HBO's "Game of Thrones" were in San Francisco this week for the Season 3 premiere, which airs Sunday. But along with the return of the show, fans have also been handed a new GOT video game on Facebook called "Ascent" which is officially in "open beta. " The game had 100,000 people signed up waiting for it to finally launch in late February. And when it finally did, the stampede of users downloading it crashed the servers of the company that made it,   Boston-based Disruptor Beam.
May 31, 2005 | Gerard Jones, Gerard Jones, the father of a sixth-grade boy, is the author of "Men of Tomorrow: Geeks, Gangsters and the Birth of the Comic Book" (Basic Books, 2004).
I hate "Grand Theft Auto." Yes, I know it's a masterpiece of video-game design that ingeniously weaves its caustic jokes on urban reality into a complex narrative; hundreds of gamers have told me so. I still hate its cheap use of spraying blood and globe-breasted cholas to snare young male attention and its snarky indulgence in bad taste -- carjackers beating up hookers -- in place of real satire.
September 6, 2013 | By Ryan Faughnder
U.S. consumer spending on video games fell in the second quarter as fewer titles were released and players anticipated the release of new consoles, said research firm NPD Group in a report Thursday.  In the three months that ended in June, Americans spent a total of $2.88 billion on video game content, down about 3% from the same period last year. The decline reflected the decreased number of newly released games, the firm said. There were 37% fewer new titles in the quarter compared with last year.
March 4, 2014 | By Dawn C. Chmielewski
As a child, Shannon Studstill sold gum to her classmates to finance her weekly trips to the video game arcade. That early investment in "Pac-Man" and "Defender" would pay huge dividends. Studstill, one of the most powerful women in the male-dominated world of video games, now runs Sony Santa Monica Studio, the development group responsible for the company's hit franchise "God of War" and the publisher of such critically acclaimed independent titles as "Journey. " The 43-year-old executive is an anomaly in an industry known for its underrepresentation of women.
February 27, 2014 | Nathan Fenno
Electronic Arts Sports and the Collegiate Licensing Co. wanted to use the names and likenesses of college athletes in video games, according to an NCAA document unsealed in federal court Wednesday. The report was among hundreds of pages of documents that U.S. District Judge Claudia Wilken ordered to be made fully or partially public in the long-running antitrust lawsuit against the NCAA fronted by former UCLA basketball player Ed O'Bannon. The case is scheduled for trial in June and, in the interim, the document dump provides another window into the often contentious issues of amateurism and compensation raised by the case.
May 10, 2013 | By Chris O'Brien, Los Angeles Times
Fly toy helicopters with your mind. Be a DJ and shift musical tracks based on how you feel. Wiggle robotic cat ears by increasing your state of calm. Astonishing advances in the ability to harness brain waves have made the fantastic notion of moving and controlling objects with the mind possible. Now neuroscientists are grappling with another challenge: Find a "killer app" that will demonstrate the true potential of tapping into brain waves and ignite the neurotechnology revolution.
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