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December 10, 2013 | By Ryan Faughnder
"Family Guy" fans will soon have another pastime that fits with Peter Griffin's preferred level of physical activity: a video game for mobile devices.  Fox Digital Entertainment, the mobile content division of 20th Century Fox, has teamed with San Francisco start-up TinyCo to put out the yet-unnamed game based on "Family Guy," the irreverent animated comedy. The game will launch early next year for iOS and Android smartphones and tablets, the companies said Tuesday. TinyCo is working with the writers from Seth MacFarlane's Fuzzy Door Productions on the role-playing game in which players control the characters from the "Family Guy" hometown of Quahog, R.I., through various adventures.  RELATED: More games coverage by The Times   One of the important challenges, said Andrew N. Green, TinyCo's head of business development, is to make sure the humor of the show carries into the game.  "We want you to laugh your ass off," he said.
November 21, 2013 | By Robert Abele
Brazil's history of subjugated peoples, environmentally dubious sprawl and violent resistance gets a mythic, politically forthright treatment in the animated feature "Rio 2096: A Story of Love and Fury. " Writer-director Luiz Bolognesi's fast-moving tale is structured around the eternal love between a 17th century Indian warrior (Selton Mello) who transforms into a bird at the moment of death and the beautiful woman (Camila Pitanga) he is fated to meet, fall in love with, and fight alongside over the course of four turbulent epochs in Brazil.
November 7, 2013 | By Roger Vincent
The maker of the international online video game hit "League of Legends" will move to a five-building office campus in West Los Angeles after signing what was described as the biggest new office lease in Southern California in five years. Up-and-coming video game publisher Riot Games Inc. has agreed to rent all 284,000 square feet in the Element LA creative office campus being built on Olympic Boulevard between Bundy Drive and Centinela Avenue. Riot Games makes only the one game so far, but it operates around the clock.
November 7, 2013 | By Stuart Pfeifer
Wal-Mart Stores Inc. says a "technical error" caused its website to offer absurdly low pricing Wednesday morning, touching off a buying frenzy that was fueled by bargain hunters on social media. Many products were listed at more than 90% off, with televisions and computer monitors supposedly going for $8, video games for $18, treadmills for $33. Word of the deals spread quickly. "Spent $300 on $5800 (retail pricing) of product on the Walmart ordeal. Hopefully it goes through.
October 6, 2013 | By Stuart Pfeifer
Activision Blizzard Inc. is one of the world's largest publishers of video games. The Santa Monica company produces games that are used on PlayStation 3, Wii, Xbox 360, personal computers, mobile phones and other hand-held devices. Two of its most popular games are the war-themed "Call of Duty," and "World of Warcraft," a role-playing game set in a fantasy world. It's a big business. In 2012, the company released "Call of Duty: Black Ops II," which set video game sales records with more than $1 billion of retail sales within 15 days of its launch, the company said.
October 2, 2013 | By Hector Tobar
Tom Clancy, who died Tuesday at age 66, was an author who created imaginary stories from the raw material of a real world in conflict. His audience seemed to grow exponentially as he conquered one media platform after another. In his 1984 debut, "The Hunt for Red October," he proved himself a master of the late Cold War espionage novel, with assorted Russian generals and commissars as his foils. But his fictional creations also took life in movies, television programs and even in a series of video games to which he lent his name.
September 26, 2013 | By David Wharton
For the better part of four years, former college athletes have been fighting in court to be compensated for the popular video games that bear their likenesses and jersey numbers. Now they have won a partial victory. On Thursday, attorneys for the players announced a settlement that will pay tens of thousands of former athletes -- if not more -- for games that included their likenesses dating to 2003. Even before the agreement, Electronic Arts had announced the discontinuation of its “NCAA Football” series. The amount it will now pay -- which was not disclosed -- must be approved by a judge.
September 21, 2013 | Todd Martens, Martens covers music and video games for The Times
The day after our first date, I received a letter grade. "A+," she texted. We had gone from the Internet to real life in two days, and one 10-hour first date had me hooked. I actually had been hooked hours before when, nearing 2 a.m., she was in the midst of a rant defending the length of Peter Jackson's "The Hobbit" and I interrupted it with a kiss. She recalled the moment at brunch on our second date. "I was talking about 'The Hobbit' like a crazy person, and I thought this guy is either going to run or kiss me, and you kissed me. " My mind keyed in on the either/or phrasing, which implied that she too had been anticipating the kiss.
September 17, 2013 | By Richard Verrier
Despite the growth of Netflix, and other legal channels for watching entertainment online, the volume of pirated movies, TV shows, music, books and video games online continues to grow at a rapid pace. The amount of bandwidth used for copyright infringement in North America, Europe and Asia Pacific has grown nearly 160% from 2010 to 2012, accounting for 24% of total Internet bandwidth, according to a study from NetNames, the British brand protection firm. At the same time, the number of people engaged in copyright infringement has grown dramatically too. In January2013, 327 million unique users illegally sought copyrighted content, generating 14 billion page views on websites focused on piracy, up 10% from November 2011, according to the report.
September 6, 2013 | By Ryan Faughnder
U.S. consumer spending on video games fell in the second quarter as fewer titles were released and players anticipated the release of new consoles, said research firm NPD Group in a report Thursday.  In the three months that ended in June, Americans spent a total of $2.88 billion on video game content, down about 3% from the same period last year. The decline reflected the decreased number of newly released games, the firm said. There were 37% fewer new titles in the quarter compared with last year.
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