July 25, 1994 |
Glenn Rubenstein's video game review column reaches half a million readers each week. His radio show, the one on which he once announced "Sega sucks, and their CD games are average," is syndicated in 60 markets. He's recently taken a job as executive editor of a start-up magazine called Blast: "I am the head guy," he says. This head guy just turned 18. But video game executives three times his age can't afford to hold that against him. From his home in Petaluma, Calif.
July 19, 2003 |
The Securities and Exchange Commission is conducting an apparently broad investigation of accounting practices in the video game industry, according to SEC filings by three game publishers, including two in Southern California that produce some of the industry's most popular titles. Activision Inc. of Santa Monica, publisher of the popular "Tony Hawk's Pro Skater" games; Calabasas Hills-based THQ Inc., which publishes the "SpongeBob SquarePants" series; and Acclaim Entertainment Inc.
August 10, 2005 |
Michelle Crames is a self-described movie addict. She once got her fix braving the lines at Blockbuster Video stores, whipping out the blue-and-gold plastic rental card and diligently returning the movies before late fees kicked in. Now, her West Hollywood home is filled with about 175 DVDs purchased from such discount sellers as Target Corp., Best Buy Co. and Internet site Half.com.
October 7, 2002 |
For video game companies, these are feast years. With hundreds of new titles this holiday, the industry is expecting record sales. But not everyone is benefiting from the boom. A number of firms--including Infogrames, 3DO Co., Acclaim Entertainment Inc., Irvine-based Interplay Entertainment Corp. and Midway Games Inc.--are pressured by debt, declining sales and mounting costs.
July 22, 1990 |
When Blockbuster Video held a franchisees convention in Los Angeles last year, Hollywood rolled out a star-quality welcome. There was a catered barbecue and presentation on the old Burbank Studios lot and a VIP tour of Universal Studios. Conventioneers with spouses and children in tow were even treated to a private screening of the sentimental movie "Dad." Such are the perks for a company that dominates video retailing the way "Batman" dominated the box office. Blockbuster Entertainment Corp.
June 17, 1997 |
Albert Nader, president of Questar Home Video, is keeping his fingers crossed, hoping the documentary about Tibet his company is releasing this month will sell enough copies for the filmmaker to recoup at least half his investment. Counting materials, production and time--14 months in the rugged Chinese high country north of the Himalayas--it cost cinematographer William Bacon upward of $100,000 to produce the 54-minute film. "But all we could give him was a small advance," Nader said.
June 30, 2005 |
A proposed contract covering actors who voice video game characters, which appeared scuttled last week, may not be dead after all. The national board of the Screen Actors Guild on Wednesday decided to put the contract to a vote of members. Under the proposal, actors would receive a 36% raise over 3 1/2 years, but not the residuals they had been seeking for top-selling titles. Although the contract affects about 2,000 actors, the vote is open to all members.
July 23, 1998 |
Viacom Inc. said Wednesday it expects to take a second-quarter charge of $437 million because of changes in the way it accounts for video rentals at its Blockbuster Entertainment Group unit, the world's largest video store chain. Viacom also said rental revenue at Blockbuster stores open at least a year rose 13.3% in the quarter, reflecting new revenue-sharing agreements with some of the major Hollywood studios that have enabled the 6,000-store video chain to stock its shelves with more tapes.