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BUSINESS
March 25, 2014 | By Jessica Guynn
SAN FRANCISCO -- Facebook said it would buy virtual reality company Oculus VR for about $2 billion in cash and stock. Oculus is the Irvine, Calif., maker of the Rift headset. The company will continue to operate independently within Facebook, Chief Executive Mark Zuckerberg said in a blog post. With the purchase, the giant social network is focusing on “what platforms will come next to enable even more useful, entertaining and personal experiences,” Zuckerberg said. When you put on the Oculus headset, “you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away,” Zuckerberg said.
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NEWS
March 31, 2014 | By Chris Feliciano Arnold, guest blogger
When Mark Zuckerberg describes his company's $2-billion purchase of Oculus VR, makers of the Oculus Rift virtual reality headset, he sounds like a cross between a Zen master and a grandpa encouraging us whippersnappers to spend more time outside. “By feeling truly present, you can share unbounded spaces and experiences with the people in your life,” the Facebook founder and CEO said in a post about the Oculus acquisition last week. “Imagine sharing not just moments with your friends online but entire experiences and adventures.” Yet for Facebook and Oculus, “experiences and adventures” mean deepening our gaze into their network, immersing ourselves in a sensation that will one day be so indistinguishable from reality that developers describe it as “presence,” an effect unique to the new medium, as magical as “live” television must once have seemed.
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NATIONAL
February 25, 2013 | By Michael Muskal
Testimony began Monday in Manhattan federal court, where a jury was being asked to determine when role playing crosses virtual reality into criminal action. The prosecution and defense kicked off the ”Cannibal Cop” trial, sparring over how seriously to take the actions of Gilberto Valle, 28, a New York City policeman accused of conspiring to kidnap and eventually eat women. He is also accused of using information from a law enforcement database to build a list of 100 women who the prosecution says were potential targets.
BUSINESS
March 28, 2014 | By Andrea Chang
It's long been the stuff of science fiction, the ability to wear a headset and feel as if you're in another world. Creating an affordable virtual reality device for the mass market has been the holy grail of sorts for game developers and futurists. Now Facebook's $2-billion purchase of Oculus may bring that dream one step closer to reality. Virtual reality enthusiasts say they've been waiting for decades for the technology to take off and have been developing headsets and content in the hopes they could soon have mainstream appeal.
BUSINESS
March 28, 2014 | By Andrea Chang
It's long been the stuff of science fiction, the ability to wear a headset and feel as if you're in another world. Creating an affordable virtual reality device for the mass market has been the holy grail of sorts for game developers and futurists. Now Facebook's $2-billion purchase of Oculus may bring that dream one step closer to reality. Virtual reality enthusiasts say they've been waiting for decades for the technology to take off and have been developing headsets and content in the hopes they could soon have mainstream appeal.
CALIFORNIA | LOCAL
February 8, 1994 | NONA YATES
Digital video, computer imagery, virtual reality, holography, lasers and light are among the subjects explored in a new, 7,000-square-foot exhibit at the California Museum of Science and Industry in Exposition Park. "Liquid Vision: Lasers, Holograms and Virtual Reality" emphasizes learning through participation in creative activities that teach the science behind cutting-edge technologies.
TRAVEL
May 7, 1995 | SHIRLEY SLATER and HARRY BASCH, Slater and Basch travel as guests of the cruise lines. Cruise Views appears the first and third week of every month.
In preparation for its June 5 debut of year-round, three- and four-day cruises from Los Angeles to Ensenada, Carnival Cruises' 1,452-passenger Holiday has added a host of goodies. They range from a $1-million entertainment center with the first virtual reality machines at sea to shipboard wedding packages and new productions of musical shows. We went aboard in Miami, before the ship's departure for the West Coast, to check out the changes since the last time we'd cruised on it.
ENTERTAINMENT
June 8, 1998 | WILLIAM WILSON, TIMES ART CRITIC
Sara Roberts' exhibition "Physical Fiction" at the Art Center College of Design in Pasadena presents four unusual works. Contemplating them leaves the decided and rather unsettling impression that these pieces may, in the 21st century, be regarded as early classics of a new art form. Roberts is hardly a household name. No wonder, she's only been significantly seen hereabouts in a previous Art Center group exercise, "Digital Meditations" of 1995.
BUSINESS
March 25, 2014 | By Jessica Guynn
SAN FRANCISCO - A tiny Irvine company founded by a 21-year-old Cal State Long Beach drop-out may play a leading role in Facebook's next major bet on the future of the Internet: that virtual reality will change the way people experience the Web. Facebook said Tuesday that it was buying Oculus VR, maker of virtual reality headsets for video game players, for $2 billion. The ultimate goal of the acquisition, the giant social network said, is to create an immersive 3-D experience in which users don't just chat online with friends but grab a cup of coffee with them in a virtual cafe or travel with them to distant places, just by putting on a pair of goggles with dark lenses.
NEWS
February 27, 1994
In World Inc., a designer and manufacturer of virtual reality products, has opened a production facility in Santa Monica. Virtual reality systems use electronic sensors and computer-produced images to give people the illusion of taking part in fabricated events. In World is headquartered in Minneapolis and has research facilities in Seattle.
BUSINESS
March 26, 2014 | By Salvador Rodriguez
Oculus may be happy about its $2-billion deal to be acquired by Facebook, but the virtual reality start-up's supporters are definitely not. The Irvine company gained a strong following in the worlds of tech and gaming after taking to Kickstarter in 2012 to raise money for the Rift, a head-mounted device that lets users play video games in virtual reality. But when Oculus announced its agreement to be bought by Facebook in a blog post Tuesday, many of the company's fans left comments voicing their concern and displeasure over the deal.
BUSINESS
March 26, 2014 | By Jessica Guynn
SAN FRANCISCO -- The reality of Facebook's $2-billion-plus acquisition of Oculus VR set in on Wall Street on Wednesday, dragging down Facebook shares and the Nasdaq. Facebook fell nearly 7% to $60.38 one day after it announced its second blockbuster acquisition this year. Last month the giant social network made jaws drop when it said it would pay $19 billion for mobile messaging service WhatsApp. The tech-heavy Nasdaq fell 1.4% Wednesday to 4,173.58, its lowest close in more than a month.
BUSINESS
March 25, 2014 | By Jessica Guynn
SAN FRANCISCO -- Facebook said it would buy virtual reality company Oculus VR for about $2 billion in cash and stock. Oculus is the Irvine, Calif., maker of the Rift headset. The company will continue to operate independently within Facebook, Chief Executive Mark Zuckerberg said in a blog post. With the purchase, the giant social network is focusing on “what platforms will come next to enable even more useful, entertaining and personal experiences,” Zuckerberg said. When you put on the Oculus headset, “you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away,” Zuckerberg said.
BUSINESS
March 25, 2014 | By Jessica Guynn
SAN FRANCISCO - A tiny Irvine company founded by a 21-year-old Cal State Long Beach drop-out may play a leading role in Facebook's next major bet on the future of the Internet: that virtual reality will change the way people experience the Web. Facebook said Tuesday that it was buying Oculus VR, maker of virtual reality headsets for video game players, for $2 billion. The ultimate goal of the acquisition, the giant social network said, is to create an immersive 3-D experience in which users don't just chat online with friends but grab a cup of coffee with them in a virtual cafe or travel with them to distant places, just by putting on a pair of goggles with dark lenses.
ENTERTAINMENT
March 26, 2013 | By Charles McNulty, Los Angeles Times Theater Critic
In the musical "Avenue Q," there's a happy-go-lucky song about a dirty little computer secret. It's called "The Internet Is for Porn. " Theatergoers from the respectable middle class giggle helplessly throughout this number, but imagine how quickly the laughter would cease if government agents knocked on their door demanding to review their Internet browsing history. Such a scenario is underway in "The Nether," the daring new drama by Jennifer Haley that opened at the Kirk Douglas Theatre Sunday.
NATIONAL
February 25, 2013 | By Michael Muskal
Testimony began Monday in Manhattan federal court, where a jury was being asked to determine when role playing crosses virtual reality into criminal action. The prosecution and defense kicked off the ”Cannibal Cop” trial, sparring over how seriously to take the actions of Gilberto Valle, 28, a New York City policeman accused of conspiring to kidnap and eventually eat women. He is also accused of using information from a law enforcement database to build a list of 100 women who the prosecution says were potential targets.
CALIFORNIA | LOCAL
May 18, 1993 | JILL LEOVY
Learning to use the technology in virtual reality computer systems to help the disabled cope is one of the first projects slated for the new Cal State Northridge Center on Disabilities, launched this month by the university's president, Blenda Wilson.
NEWS
January 30, 2013 | By Eryn Brown
I won't lie -- I usually find it cute when my sons and my husband geek out over Superman or Batman. But there are times when the antics wear thin. Like when my 3-year-old refuses to wear his glasses because "Wolverine doesn't wear glasses. " Or when he chases our cat around the house, fists flying, screaming, "BATMAN!" Now the journal PLoS One has published a study to inspire hope in mothers like me: Scientists said Wednesday that experiencing a Superman-like power of flight, in a virtual reality simulation, made people more helpful.
NEWS
January 18, 2012 | By Jeannine Stein, Los Angeles Times / For the Booster Shots blog
Exergames -- exercise combined with virtual reality -- might give a cognitive boost to older people more than regular workouts, researchers have found. A study published in the February issue of the American Journal of Preventive Medicine focused on 79 men and women ages 58 to 99 who did three months of regular exercise on a stationary bicycle or three months of exergaming on cybercycles. The cybercycles had a virtual reality display that let riders take part in 3-D tours and compete against a ghost rider avatar.
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