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CALIFORNIA | LOCAL
November 30, 2013 | By Nita Lelyveld
Getting sucked into the virtual world is a common problem these days. You can spend so much time on Twitter and Facebook that you miss what's going on around you. Stacy Dacheux, a writer and artist, had gotten in the habit of starting each day by checking Facebook status updates before she even got out of bed. She knew what people from her distant past were doing. But what was she doing? Staring at a small screen. She decided to shake things up. Every morning for the month of November, she carried a folding chair and her manual typewriter out to a small roundabout in her Echo Park neighborhood.
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BUSINESS
March 28, 2014 | By Andrea Chang
It's long been the stuff of science fiction, the ability to wear a headset and feel as if you're in another world. Creating an affordable virtual reality device for the mass market has been the holy grail of sorts for game developers and futurists. Now Facebook's $2-billion purchase of Oculus may bring that dream one step closer to reality. Virtual reality enthusiasts say they've been waiting for decades for the technology to take off and have been developing headsets and content in the hopes they could soon have mainstream appeal.
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NEWS
January 29, 1995 | JAMES ENDRST, THE HARTFORD COURANT
Kevin Costner's news conference was ambling along at a respectable rate--about what you'd expect, considering the project, an eight-hour miniseries on the history of Native Americans called "500 Nations." It's a kind of "Dances With Wolves" meets "The Civil War." Scheduled for broadcast this spring on CBS, "500 Nations" features Costner as host, Gregory Harrison as narrator and actors Graham Greene, Edward James Olmos, Erick K.
CALIFORNIA | LOCAL
November 30, 2013 | By Nita Lelyveld
Getting sucked into the virtual world is a common problem these days. You can spend so much time on Twitter and Facebook that you miss what's going on around you. Stacy Dacheux, a writer and artist, had gotten in the habit of starting each day by checking Facebook status updates before she even got out of bed. She knew what people from her distant past were doing. But what was she doing? Staring at a small screen. She decided to shake things up. Every morning for the month of November, she carried a folding chair and her manual typewriter out to a small roundabout in her Echo Park neighborhood.
BUSINESS
August 31, 1998 | ASHLEY DUNN, TIMES STAFF WRITER
The Internet has heralded the rise of a brave new world of work, communication and social interaction, but according to a study to be released this week, it has also begun to make the real world a somewhat lonelier and sadder place. For two years, researchers at Carnegie Mellon University peered into the lives of 93 Pittsburgh families as they waded through the virtual world to experiment with such new methods of communication as e-mail, online chat and Web surfing.
NEWS
March 30, 1995 | JIM WASHBURN, Jim Washburn is a free-lance writer who contributes regularly to the Times Orange County Edition. T. Jefferson Parker's column resumes in this spot next week. and
I just spent a chunk of my morning biking around in virtual reality, and, boy, is my brain sore. I did this at my health spa, which is a weird enough place anyway. For starters, there always seem to be two music sources going at once: Please-shoot-me-lest-I-hear-it-again rock oldies like "Sister Golden Hair" coming from speakers in the workout rooms vie for ear space with booming stuff from the aerobics floor, stuff that usually sounds like disco music for Cylon Warriors.
BUSINESS
February 5, 2001 | KAREN KAPLAN, TIMES STAFF WRITER
One day last fall, virtual reality pioneer Jaron Lanier leaned across a desk and looked directly into the eyes of his colleague Bob Zeleznik. Well, almost. Lanier actually was looking at a computer-generated image of Zeleznik in an experimental "telecubicle," a half-real, half-virtual work space that connects two offices and makes them seem as if they are one.
BUSINESS
March 15, 2008 | Alana Semuels, Times Staff Writer
The founder and chief executive of the company that runs the popular online virtual world Second Life said Friday that he would step down to make room for a new leader who could expand the company. Philip Rosedale, 39, will become chairman of San Francisco-based Linden Lab. "This is a decision driven by my desire to best grow SL and match my job to both our needs and my passions," Rosedale wrote on the Second Life blog. Mitch Kapor, Linden Lab's current chairman and the company's first outside investor, said Rosedale's resignation was not related to any of a series of problems Second Life has experienced in recent months as its growth has skyrocketed.
BUSINESS
November 21, 2008 | Alex Pham, Pham is a Times staff writer.
Not all Google Inc. endeavors turn into gold. Lively, a virtual world the Internet giant launched less than five months ago, will be shut down at the end of the year so Google can focus on its bread-and-butter search business. The Mountain View, Calif., company said late Wednesday that it supported experimentation but "we've always accepted that when you take these kinds of risks, not every bet is going to pay off."
SPORTS
May 1, 2007 | Greg Johnson, Times Staff Writer
Sports fans who frequent the Second Life virtual world on the Internet already can place bets at a sports book, join an online fan booster club and play a game of two-on-two basketball. And, as of today, they will be able to watch NBA broadband video clips, outfit their online personas in virtual NBA jerseys and be pitched by such real-world NBA corporate sponsors as Toyota and T-Mobile.
NEWS
June 5, 2013 | By Brady MacDonald, Los Angeles Times
"Insane Coaster Wars" would be the ultimate road trip for any ride enthusiast who had about $100,000 to drop on a single vacation and the fortitude to travel around the world. Photos: 28 thrill rides competing in 'Insane Coaster Wars' Premiering at 8:30 p.m. Sunday on the Travel Channel, the internationally themed second season of "Coaster Wars" will take viewers on a virtual ride aboard 28 roller coasters in Europe, Asia, the Middle East, Australia and the United States.
ENTERTAINMENT
March 26, 2013 | By Charles McNulty, Los Angeles Times Theater Critic
In the musical "Avenue Q," there's a happy-go-lucky song about a dirty little computer secret. It's called "The Internet Is for Porn. " Theatergoers from the respectable middle class giggle helplessly throughout this number, but imagine how quickly the laughter would cease if government agents knocked on their door demanding to review their Internet browsing history. Such a scenario is underway in "The Nether," the daring new drama by Jennifer Haley that opened at the Kirk Douglas Theatre Sunday.
NEWS
January 30, 2013 | By Eryn Brown
I won't lie -- I usually find it cute when my sons and my husband geek out over Superman or Batman. But there are times when the antics wear thin. Like when my 3-year-old refuses to wear his glasses because "Wolverine doesn't wear glasses. " Or when he chases our cat around the house, fists flying, screaming, "BATMAN!" Now the journal PLoS One has published a study to inspire hope in mothers like me: Scientists said Wednesday that experiencing a Superman-like power of flight, in a virtual reality simulation, made people more helpful.
BUSINESS
December 20, 2012 | By Chris O'Brien
If you're like me and have a child who lives and breathes Minecraft, then you'll want to take note of the following important scheduling note:  A documentary called "Minecraft: The Story of Mojang," which tells the story of the game and its creator, Markus "Notch" Persson, will stream Saturday at 5 p.m. Pacific time on Xbox Live .  For those not familiar with Minecraft, in short, it's a virtual world created and distributed by Persson's...
ENTERTAINMENT
July 30, 2012 | By Oliver Gettell
Chris Marker, the influential French filmmaker, writer and multimedia artist, has died at age 91, according to the Associated Press . Though less well known than some of the major French New Wave directors who were his contemporaries, Marker is renowned for his 1962 film "La Jetée," a haunting half-hour short about a time-traveling soldier in post-apocalyptic Paris. Told in voice-over narration and black-and-white still photos, the film underscores Marker's fascination with memory, time and reality.
ENTERTAINMENT
May 6, 2012 | By David Pagel
The 12 digitally printed photographs in Stephanie Washburn's solo debut at Mark Moore Gallery are mysterious messes that make you look closely. They also invite you to ponder big questions about the nature of reality and art's place in it. Such heavy-duty philosophizing is rarely handled with Washburn's light touch, which leaves plenty of room for viewers who like DIY discoveries. In each of her pictures, the visible world seems to have dissolved into a faded version of itself, like an all-but-lost memory or a digital transmission on the fritz.
ENTERTAINMENT
April 4, 2008 | From the Associated Press
Paramount Pictures' film vault is opening up in the virtual world. Thousands of video clips from Paramount's movie library -- ranging from "Footloose" to "Clueless" -- will be available inside the virtual 3-D online worlds of There.com and vMTV, Paramount Digital Entertainment and Makena Technologies Inc. said this week. "Consumers today are not interested in a passive experience online," said Paramount Senior Vice President of Entertainment Derek Broes.
BUSINESS
July 2, 2008 | Alana Semuels, Times Staff Writer
On the playground, kids pilfer lunch money and push each other around. But in the cyber clubhouses they're filling by the millions, kids rig elections, sell fake products and scam each other out of every virtual-worldly possession. Sophia Stebbins recently joined one such online community, Webkinz, which lets its young members create avatars, play games and hang out.
ENTERTAINMENT
November 4, 2011 | By Alex Pham, Los Angeles Times Staff Writer
All it took was a single click on a friend's Facebook post. With it, Lana Sumpter — a Tennessee university professor — began a three-year habit that has consumed many late night hours and cost many thousands of dollars. The game was Mafia Wars, created in 2008 by up-and-coming developer Zynga Inc., now the largest player in the $1 billion-a-year social games genre. Its CityVille and FarmVille draw more than 148 million players every month to their Facebook sites. Like Sumpter, many of them come day after day, using credit cards or gift cards to "to "play, pay and share" the game, said Nicole Lazzaro, founder of XEODesign and a consultant on the role of emotion in games.
IMAGE
September 18, 2011 | By Booth Moore, Los Angeles Times Fashion Critic
For all the Beyoncè, Taylor Swift and Justin Timberlake sightings, and all the peppy clothes in acid-bright colors and arty prints, what really blew my mind at New York Fashion Week was watching Rico the Zombie in a virtual fashion show. The digitized version of the tout-tattooed model-muse strutting the catwalk was just one of the visual delights at Nicola's, a temporary concept store curated by Nicola Formichetti, the magazine stylist-editor, Mugler designer and frequent Lady Gaga collaborator.
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