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Virtual World Entertainment

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BUSINESS
December 8, 1992 | JONATHAN WEBER, TIMES STAFF WRITER
Tim Disney, grandnephew of Walt Disney, has found a business venture that would make his legendary ancestor proud. He is buying a majority interest in a Chicago company that has helped invent a new form of entertainment based on "virtual reality" technology. The company, Virtual World Entertainment, already operates a unique video game-cum-amusement park attraction called Battletech, located in a Chicago shopping center.
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BUSINESS
August 18, 1997 | JONATHAN WEBER
The prophets of high technology have for years been predicting that computers would give rise to wholly new forms of entertainment, and thus Walt Disney's announcement earlier this month that it would launch a chain of regional high-tech entertainment centers had an air of inevitability about it. Who better than Disney to create elaborate "virtual reality" attractions that use advanced computer graphics and motion simulators to create the illusion of being in, say, a prehistoric world?
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NEWS
December 22, 1994 | RICK HOLGUIN, TIMES STAFF WRITER
The lobby of Virtual World was packed with people waiting to dive into cyberspace when the 47-year-old electrical engineer and his son returned from their third mission. They had been at the controls of towering robotic warriors and racing spacecraft, Old Pasadena's newest diversion in the cutting-edge field of virtual reality. "It immerses you in the experience," Tom Cravens, the West Hills engineer, said on a recent Saturday night. "It's a good ride."
NEWS
December 22, 1994 | RICK HOLGUIN, TIMES STAFF WRITER
The lobby of Virtual World was packed with people waiting to dive into cyberspace when the 47-year-old electrical engineer and his son returned from their third mission. They had been at the controls of towering robotic warriors and racing spacecraft, Old Pasadena's newest diversion in the cutting-edge field of virtual reality. "It immerses you in the experience," Tom Cravens, the West Hills engineer, said on a recent Saturday night. "It's a good ride."
BUSINESS
August 18, 1997 | JONATHAN WEBER
The prophets of high technology have for years been predicting that computers would give rise to wholly new forms of entertainment, and thus Walt Disney's announcement earlier this month that it would launch a chain of regional high-tech entertainment centers had an air of inevitability about it. Who better than Disney to create elaborate "virtual reality" attractions that use advanced computer graphics and motion simulators to create the illusion of being in, say, a prehistoric world?
BUSINESS
December 14, 1993 | PATRICE APODACA, TIMES STAFF WRITER
The lunchtime crowd at the Virtual World game center in Walnut Creek is gearing up to do battle. A guide briefs the virtual reality pilots on their mission: to annihilate each other's computer-simulated humanoid tanks. A novice player, code-named "Bruin," enters a simulated cockpit. On computer screens in the cockpit appear images of enemies manning the other tanks, "Speed," "Malik" and "Tardio."
ENTERTAINMENT
January 19, 1995 | DAVID SEIDMAN, SPECIAL TO THE TIMES
Joe Grant made classics. He developed the characters and stories for Walt Disney's "Snow White and the Seven Dwarfs," "Pinocchio," "Dumbo," "Fantasia" and other legendary films. Then he vanished. For decades. After nearly 40 years out of the film business, he came back. He's worked on "Beauty and the Beast," "Aladdin," "The Lion King" and "Pocahontas" (due out in June). At age 86, he's the only person to make both the oldest and newest Disney features.
BUSINESS
September 10, 1993 | DEAN TAKAHASHI, TIMES STAFF WRITER
The financial success of Visions of Reality Inc. depends on how well it can sell its version of reality. The 20-employee South San Francisco company, which has offices in Irvine, is trying to create the ultimate arcade-like game using three-dimensional computer graphics technology known as virtual reality. The test will come soon. Visions of Reality hopes its pod-like simulators, which are designed to look and feel like a real spacecraft, will be landing in Orange County by year's end.
NEWS
February 28, 1993 | JONATHAN WEBER, TIMES STAFF WRITER
The alarm blaring through the headset is the first indication that an enemy missile is on the way. The radar monitor on the cockpit screen shows it's closing rapidly. Better take evasive action. With a tug on the joystick, bank hard left. Wham. Then, with another jolt, bank right. The alarm is still screaming. The mountains are looming ever closer as the plane loses altitude. An electronic map shows the missile still closing. Blam. The plane is spiraling down, and then there's a crunch.
BUSINESS
December 14, 1993 | PATRICE APODACA, TIMES STAFF WRITER
The lunchtime crowd at the Virtual World game center in Walnut Creek is gearing up to do battle. A guide briefs the virtual reality pilots on their mission: to annihilate each other's computer-simulated humanoid tanks. A novice player, code-named "Bruin," enters a simulated cockpit. On computer screens in the cockpit appear images of enemies manning the other tanks, "Speed," "Malik" and "Tardio."
BUSINESS
December 8, 1992 | JONATHAN WEBER, TIMES STAFF WRITER
Tim Disney, grandnephew of Walt Disney, has found a business venture that would make his legendary ancestor proud. He is buying a majority interest in a Chicago company that has helped invent a new form of entertainment based on "virtual reality" technology. The company, Virtual World Entertainment, already operates a unique video game-cum-amusement park attraction called Battletech, located in a Chicago shopping center.
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