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Virtual World

BUSINESS
February 25, 2011 | By Ben Fritz, Los Angeles Times
DreamWorks Animation had good news and a bigger dose of bad news in its fourth quarter, as strong DVD sales for "How to Train Your Dragon" were reported alongside a disappointing DVD release for "Shrek Forever After" and a weak box-office run for "Megamind. " The Glendale animation studio also took write-downs on its unsuccessful "Kung Fu Panda" virtual world and the national tour of its live stage show "Shrek the Musical. " DreamWorks released three movies in 2010, the most it has put out in a single year.
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ENTERTAINMENT
June 10, 2006
It was nice of Christopher Knight to include me (and the rest of the public) along with himself as a "stakeholder" in the Getty ["Yes, You Can Be Too Rich," June 5], but he failed to make a case for having an "art expert" run a $6-billion enterprise. From my own observation, art experts belong to one of the most fractious groups in our society. Which one, then, would Mr. Knight approve? Possibly one that would carry out his own, oft-expressed goal for the Getty -- spend those billions buying masterpieces to turn the Getty into another Met-like mausoleum.
BUSINESS
July 14, 2007 | Alana Semuels, Times Staff Writer
a three-dimensional online society where publicity is cheap and the demographic is edgy and certainly computer-savvy -- should be a marketer's paradise. But it turns out that plugging products is as problematic in the virtual world as it is anywhere else. At www.secondlife.com -- where the cost is $6 a month for premium citizenship -- shopping, at least for real-world products, isn't a main activity.
NEWS
January 30, 2013 | By Eryn Brown
I won't lie -- I usually find it cute when my sons and my husband geek out over Superman or Batman. But there are times when the antics wear thin. Like when my 3-year-old refuses to wear his glasses because "Wolverine doesn't wear glasses. " Or when he chases our cat around the house, fists flying, screaming, "BATMAN!" Now the journal PLoS One has published a study to inspire hope in mothers like me: Scientists said Wednesday that experiencing a Superman-like power of flight, in a virtual reality simulation, made people more helpful.
ENTERTAINMENT
February 2, 1990 | ROBERT KOEHLER
In the past, Bill Moyers has talked with ideological gurus, idiosyncratic artists and iconoclastic scientists. To toast his new season of "A World of Ideas" (at 7:35 tonight on Channel 28), Moyers has found a new type to mix it up with. Meet Robert Lucky, techie with a human face. Lucky, in case you don't know, is executive director of the innovative Bell Labs' communications sciences research division.
BUSINESS
December 20, 2012 | By Chris O'Brien
If you're like me and have a child who lives and breathes Minecraft, then you'll want to take note of the following important scheduling note:  A documentary called "Minecraft: The Story of Mojang," which tells the story of the game and its creator, Markus "Notch" Persson, will stream Saturday at 5 p.m. Pacific time on Xbox Live .  For those not familiar with Minecraft, in short, it's a virtual world created and distributed by Persson's...
ENTERTAINMENT
May 6, 2012 | By David Pagel
The 12 digitally printed photographs in Stephanie Washburn's solo debut at Mark Moore Gallery are mysterious messes that make you look closely. They also invite you to ponder big questions about the nature of reality and art's place in it. Such heavy-duty philosophizing is rarely handled with Washburn's light touch, which leaves plenty of room for viewers who like DIY discoveries. In each of her pictures, the visible world seems to have dissolved into a faded version of itself, like an all-but-lost memory or a digital transmission on the fritz.
OPINION
May 18, 2005
At least one thing is clear to me after reading "Geek Fun Isn't Frivolous" (Opinion, May 15), and that is that the editors of The Times have given up on dealing with reality in the Opinion section and are rabidly pushing the gobbledy-geek mentality onto a once thought-provoking and exciting menu concerning problems and philosophical differences in our extremely complex world involved with genocide, suicide bombers, starvation, gang warfare, ethnic wars...
NATIONAL
April 2, 2008 | James Hohmann, Times Staff Writer
A man with an oversized top hat sat in the front row of a House subcommittee hearing Tuesday, munching on popcorn. Next to him was a woman wearing wings that let her fly out of her seat. And she was sitting by a large bumblebee. It wasn't an April Fool's Day stunt but the first time a congressional hearing was simulcast into the popular online virtual world called Second Life.
BUSINESS
August 12, 2010 | By Dawn C. Chmielewski, Los Angeles Times
This week, Walt Disney Co. formally unveiled its latest online community: World of Cars, inspired by Pixar Animation Studios' 2006 hit movie "Cars. " The Burbank entertainment giant plans to begin revving its marketing engine for the virtual world this month, with promotions appearing on Disney Channel and elsewhere. World of Cars is Disney's fifth online community — one that's designed to keep children interacting with Lightning McQueen, Mater and other characters from the movie until "Cars 2" is released in 2011.
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