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Virtual World

ENTERTAINMENT
June 10, 2006
It was nice of Christopher Knight to include me (and the rest of the public) along with himself as a "stakeholder" in the Getty ["Yes, You Can Be Too Rich," June 5], but he failed to make a case for having an "art expert" run a $6-billion enterprise. From my own observation, art experts belong to one of the most fractious groups in our society. Which one, then, would Mr. Knight approve? Possibly one that would carry out his own, oft-expressed goal for the Getty -- spend those billions buying masterpieces to turn the Getty into another Met-like mausoleum.
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ENTERTAINMENT
December 11, 1997 | LAURIE K. SCHENDEN, SPECIAL TO THE TIMES
Who hasn't imagined possessing exceptional skills or heroism that will at least save the day, if not the world? At Fightertown Pasadena, which marks its grand opening this week, all ages can take a crack at making a childhood fantasy come true. A kind of "Top Gun" meets "Westworld," Fightertown lets the games begin as soon as you walk in the door.
ENTERTAINMENT
February 2, 1990 | ROBERT KOEHLER
In the past, Bill Moyers has talked with ideological gurus, idiosyncratic artists and iconoclastic scientists. To toast his new season of "A World of Ideas" (at 7:35 tonight on Channel 28), Moyers has found a new type to mix it up with. Meet Robert Lucky, techie with a human face. Lucky, in case you don't know, is executive director of the innovative Bell Labs' communications sciences research division.
ENTERTAINMENT
May 6, 2012 | By David Pagel
The 12 digitally printed photographs in Stephanie Washburn's solo debut at Mark Moore Gallery are mysterious messes that make you look closely. They also invite you to ponder big questions about the nature of reality and art's place in it. Such heavy-duty philosophizing is rarely handled with Washburn's light touch, which leaves plenty of room for viewers who like DIY discoveries. In each of her pictures, the visible world seems to have dissolved into a faded version of itself, like an all-but-lost memory or a digital transmission on the fritz.
BUSINESS
December 20, 2012 | By Chris O'Brien
If you're like me and have a child who lives and breathes Minecraft, then you'll want to take note of the following important scheduling note:  A documentary called "Minecraft: The Story of Mojang," which tells the story of the game and its creator, Markus "Notch" Persson, will stream Saturday at 5 p.m. Pacific time on Xbox Live .  For those not familiar with Minecraft, in short, it's a virtual world created and distributed by Persson's...
ENTERTAINMENT
January 6, 2011 | By Kevin Thomas
Mamoru Hosoda's "Summer Wars," an official entry for the animated feature Oscar, imagines an online community known as Oz, a virtual world so vast that it has become a marketplace, a social media site and a gaming enterprise ? in short, the engine that drives the electronic universe. The film certainly functions as a cautionary tale about humanity's increasing reliance on technology, but it's also a superb example of Japanese anime, balancing science fiction fantasy with a paean to the timeless value of family life.
BUSINESS
August 30, 2008 | Dawn C. Chmielewski, Times Staff Writer
The newspaper industry is constantly bewailing its need for a new economic model, as the Internet upends the old one. Maybe it could take a page from the Club Penguin Times. The Club Penguin Times, after all, is more widely read than New York's Daily News, the Chicago Tribune or the Dallas Morning News. And it's not even 3 years old. But this weekly "newspaper" isn't tossed onto driveways or sold at newsstands. Rather, it's an online publication distributed to the estimated 6.7 million monthly users of Club Penguin, a snow-covered virtual world visited by more than 12 million kids, who adopt a colorful penguin persona and waddle around, playing games and meeting new friends.
OPINION
May 18, 2005
At least one thing is clear to me after reading "Geek Fun Isn't Frivolous" (Opinion, May 15), and that is that the editors of The Times have given up on dealing with reality in the Opinion section and are rabidly pushing the gobbledy-geek mentality onto a once thought-provoking and exciting menu concerning problems and philosophical differences in our extremely complex world involved with genocide, suicide bombers, starvation, gang warfare, ethnic wars...
NATIONAL
April 2, 2008 | James Hohmann, Times Staff Writer
A man with an oversized top hat sat in the front row of a House subcommittee hearing Tuesday, munching on popcorn. Next to him was a woman wearing wings that let her fly out of her seat. And she was sitting by a large bumblebee. It wasn't an April Fool's Day stunt but the first time a congressional hearing was simulcast into the popular online virtual world called Second Life.
BUSINESS
August 12, 2010 | By Dawn C. Chmielewski, Los Angeles Times
This week, Walt Disney Co. formally unveiled its latest online community: World of Cars, inspired by Pixar Animation Studios' 2006 hit movie "Cars. " The Burbank entertainment giant plans to begin revving its marketing engine for the virtual world this month, with promotions appearing on Disney Channel and elsewhere. World of Cars is Disney's fifth online community — one that's designed to keep children interacting with Lightning McQueen, Mater and other characters from the movie until "Cars 2" is released in 2011.
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