January 30, 2013 |
I won't lie -- I usually find it cute when my sons and my husband geek out over Superman or Batman. But there are times when the antics wear thin. Like when my 3-year-old refuses to wear his glasses because "Wolverine doesn't wear glasses. " Or when he chases our cat around the house, fists flying, screaming, "BATMAN!" Now the journal PLoS One has published a study to inspire hope in mothers like me: Scientists said Wednesday that experiencing a Superman-like power of flight, in a virtual reality simulation, made people more helpful.
June 10, 2006
It was nice of Christopher Knight to include me (and the rest of the public) along with himself as a "stakeholder" in the Getty ["Yes, You Can Be Too Rich," June 5], but he failed to make a case for having an "art expert" run a $6-billion enterprise. From my own observation, art experts belong to one of the most fractious groups in our society. Which one, then, would Mr. Knight approve? Possibly one that would carry out his own, oft-expressed goal for the Getty -- spend those billions buying masterpieces to turn the Getty into another Met-like mausoleum.
December 11, 1997 |
Who hasn't imagined possessing exceptional skills or heroism that will at least save the day, if not the world? At Fightertown Pasadena, which marks its grand opening this week, all ages can take a crack at making a childhood fantasy come true. A kind of "Top Gun" meets "Westworld," Fightertown lets the games begin as soon as you walk in the door.
March 28, 2014 |
It's long been the stuff of science fiction, the ability to wear a headset and feel as if you're in another world. Creating an affordable virtual reality device for the mass market has been the holy grail of sorts for game developers and futurists. Now Facebook's $2-billion purchase of Oculus may bring that dream one step closer to reality. Virtual reality enthusiasts say they've been waiting for decades for the technology to take off and have been developing headsets and content in the hopes they could soon have mainstream appeal.
February 22, 2007 |
LIKE any pioneer, Marshal Cahill arrived in a new world curious and eager to sample its diversions. Over time, though, he saw an elite few grabbing more than their share. They bought up all the plum real estate. They awarded building contracts to friends. They stifled free speech. Cahill saw a bleak future, but he felt powerless to stop them. So he detonated an atomic bomb outside an American Apparel outlet. Then another outside a Reebok store.
August 4, 1991 |
Toward the end of "Virtual Reality," author Howard Rheingold peers into the world of tomorrow and offers the following report: "(T)here is no reason to believe you won't be able to map your genital effectors to your manual sensors and have direct genital contact by shaking hands." Then he asks: "What will happen to social touching when nobody knows where anybody else's erogenous zones are located?" I must admit that this question had never occurred to me.
February 2, 1990 |
In the past, Bill Moyers has talked with ideological gurus, idiosyncratic artists and iconoclastic scientists. To toast his new season of "A World of Ideas" (at 7:35 tonight on Channel 28), Moyers has found a new type to mix it up with. Meet Robert Lucky, techie with a human face. Lucky, in case you don't know, is executive director of the innovative Bell Labs' communications sciences research division.
December 20, 2012 |
If you're like me and have a child who lives and breathes Minecraft, then you'll want to take note of the following important scheduling note: A documentary called "Minecraft: The Story of Mojang," which tells the story of the game and its creator, Markus "Notch" Persson, will stream Saturday at 5 p.m. Pacific time on Xbox Live . For those not familiar with Minecraft, in short, it's a virtual world created and distributed by Persson's...
May 6, 2012 |
The 12 digitally printed photographs in Stephanie Washburn's solo debut at Mark Moore Gallery are mysterious messes that make you look closely. They also invite you to ponder big questions about the nature of reality and art's place in it. Such heavy-duty philosophizing is rarely handled with Washburn's light touch, which leaves plenty of room for viewers who like DIY discoveries. In each of her pictures, the visible world seems to have dissolved into a faded version of itself, like an all-but-lost memory or a digital transmission on the fritz.
April 26, 2001 |
Tiffany Haag has a real-life husband and an online husband. Her flesh-and-blood partner is a slender 29-year-old computer programmer with brown hair, while her digital spouse is a swarthy warrior of the woods named Nitewolfe. The three met for the first time in a hotel lobby near the San Diego airport and the trio did their best to act normally, chatting jovially as planes roared overhead. For the most part, they made this unconventional meeting appear as natural as springtime.