February 23, 2012 |
World of Warcraft, the world's most popular multiplayer role-playing game, can definitely help you kill time, but can it also make your brain work better if you are of relatively advanced age? That was the suspicion of Anne McLaughlin and Jason Allaire, psychology professors at North Carolina State University. They run the Gains Through Gaming Lab , which examines how the playing of video games improves cognitive ability in older adults. To test their theory, the researchers asked 39 adults ages 60 to 77 to play World of Warcraft for roughly two hours a day over a two-week period.
September 9, 2009 |
Getting divorced was a lonely experience for Josh Schweitzer. Spending his days overseeing construction workers and his evenings caring for his 3-year-old son, he had no one to talk to. But there was one group of people who helped him pull through -- even though he'd never laid eyes on most of them. They were his World of Warcraft friends -- "guild people," he calls them. They live all over the world and spend 20, 30 or more hours a week together in the online world of Azeroth as druids, priests, warriors and rogues, slaying monsters and collecting treasure.
October 1, 2013 |
Universal Pictures will release "Warcraft," a film from Legendary Pictures based on the best-selling video game franchise of the same name, on Dec. 18, 2015, the studio announced Tuesday afternoon. "Warcraft," to be directed by "Source Code's" Duncan Jones, is the first Legendary project to get a release date since the production company signed a deal with Universal in July. Under terms of the arrangement, Universal, a unit of NBCUniversal, will market, co-finance and distribute Legendary films for five years beginning in 2014.
March 1, 2012 |
Blizzard Entertainment, a subsidiary of Activision Blizzard Inc., is eliminating 600 jobs, the Irvine game studio disclosed Wednesday. The jobs represent 8.2% of the workforce at Activision. The Santa Monica company reported having 7,300 workers at the end of 2011. Blizzard, which publishes the popular World of Warcraft title, said in a brief statement that 90% of the affected jobs are not related to game development. As a result, the company said, its game release schedule for Diablo III, World of Warcraft: Mists of Pandaria, Blizzard DOTA and StarCraft II: Heart of the Swarm remain intact.
November 9, 2011 |
Activision Blizzard Inc. has raised its financial projections for the year, based largely on the strength of a single game: Call of Duty: Modern Warfare 3. But a sharp drop in subscribers for the game publisher's other marquee title, World of Warcraft, knocked the wind out of the company's stock. The Santa Monica company announced Tuesday that subscribers for its World of Warcraft online game had fallen to 10.3 million from 11.4 million at the end of March. "The magnitude of the decline was surprising," said Michael Pachter, an analyst with Wedbush Securities.
August 6, 2010 |
Despite launching four new games last quarter, video game publisher Activision Blizzard Inc. continued to see a pair of older titles account for most of its business in its most recent quarter. Digital downloads and subscriptions for military action series Call of Duty and online fantasy game World of Warcraft provided some of the best news for the Santa Monica-based video game publisher, which saw its revenue decline 7% to $967 million and its net income grow 12% to $219 million for the quarter ended June 30. The new racing title Blur, which launched in May, and action game Singularity, which debuted in late June, have both been disappointments for the publisher.