August 15, 1995 |
Billionaire John Kluge announced plans Monday to sell his entire stake in WorldCom Inc., depressing the stock price of the nation's fourth-largest telephone company. Kluge owns about 30.9 million shares, or 16.3%, of the Jackson, Miss.-based phone company through his Metromedia Co. and is its chairman as well as its biggest shareholder. His stake was valued at about $930 million, based on Friday's closing share price of $30.125. The stock's 52-week high was $32.
May 10, 1995 |
Steven Spielberg's Starbright Foundation said Tuesday that it plans to develop an on-line computer network that aims to link seriously ill children in hospitals worldwide. A pilot program involving several U.S. hospitals is set to be launched this summer. Using high-speed telecommunications equipment and mobile computer workstations, the children will be able to dial into the network from their beds and talk to other kids logged into a three-dimensional "virtual playspace."
June 16, 1998
Kevin Fitzgerald, Netscape Communications Corp.'s vice president of North American sales, left the struggling Internet software maker to join closely held CrossWorlds Software Inc. Fitzgerald is the third top executive to leave Mountain View-based Netscape in the last month. He will head sales in North and South America for Burlingame-based CrossWorlds, which develops software that links applications that automate business processes.
August 25, 1996
* Frank E. Murnane has been appointed chief financial officer of Graphix Zone Inc., an Irvine interactive music and entertainment company. Murnane was most recently chief financial officer for Internet three-dimensional software developer Worlds Inc. The company also named marketing director Joanna Skrdlant vice president of marketing. Before joining Graphix Zone, Skrdlant was director of marketing for Micro Games of America.
September 2, 1996 |
Sandra Woodruff thought she had a clever idea. Her housemates in Issaquah, Wash., a couple of computer game designers, were complaining yet again that they'd gotten the short end of the stick in dealing with a big game publisher, so Woodruff proposed that they bypass the big boys and put demonstration versions of their own games on the World Wide Web. To draw visitors, they would also post demos of well-established games.
November 9, 2003 |
Brian Fargo is a grown-up kids might envy. His ride to work is a black 450-horsepower Cadillac Escalade with seven video screens. His office two blocks from the surf in Newport Beach is stocked with video game consoles, classic arcade machines, free snacks and a shower so he can wash up after boogie boarding. At 40, Fargo himself would be considered a kid by most business executives. In the youth-crazed video game industry, though, he's a geezer.